Task 11/12: Summary

At the start of the semester, I was a little unsure as to what to expect from the Research and Communication module as I had no previous experience of writing about fashion and design. However, as the weeks progressed I found myself actually enjoying the tasks we were given since I felt I was acquiring more in-depth knowledge of my subject that built my confidence.

The first task ‘Online resources’ helped me to familiarise myself with the library and reliable internet sources. We were asked to find a book, website and article, caption each source and write a brief summary of the research process. I chose the brand Liberty because as a textile student I was intrigued by the company’s timeless success and popularity. During the process, I learnt how research can lead to new sources of inspiration: for example, I discovered that there had been an exhibition on Liberty at the V&A, which encouraged me to be more aware of current shows and events. The second task ‘Academic Integrity’ taught me to correctly reference any quotes or imagery that I used in my work to avoid plagiarism. Although I didn’t find these tasks very interesting, they were beneficial to the extent that they enabled me to identify relevant and reliable sources of information, but I wanted to try something a little more challenging.

For the next task ‘Visual Research’ we had to choose a designer and identify at least ten references that influenced their work, then write a short analysis of one selected image. I chose to learn more about the textile artist Clarissa Hulse: her colourful and flamboyant style appealed to me and as she’s a contemporary designer, I thought that I could use social media platforms to support my research. I struggled a bit with this task, possibly because I wasn’t satisfied with the relevance of the images I’d used. I concluded that my choice of designer had limited the range of available sources and had I researched a more celebrated brand the work would have been easier. The analysis, however, was more interesting as I love deconstructing designers’ work and acquiring a more informed knowledge of the piece.

The ‘Reflective writing’ task was a little more time-consuming but perhaps the most interesting topic we were given. Sanda Miller’s chapter on “Taste, Fashion and the French fashion Magazine” included a lot of background history that I was previously unaware of, and so appreciated all the more! I thoroughly enjoyed this task as it presented many interesting issues and concepts. But I felt I had too much to say and my writing perhaps suffered for it. If I had focused on one or two specific ideas from the text, my analysis would have been clearer and more structured.

The most recent task we were given, ‘Ethical issues’, I found the most difficult to write about. I feel very strongly about this topic and struggled to keep my analysis relevant and objective. It definitely enhanced my awareness of contemporary issues whilst underlining the ethical responsibility of designers who have a very public role in society.

 

Throughout this module, I have learnt to communicate my ideas in an academic context by practising self-expression in a more structured manner. In my studio practice, I have come to appreciate the library as a rich and reliable source of information. I also hope to use the research skills I have acquired to gain a more extensive knowledge of the industry in which I hope to work.

Task 7/8 Reflective Writing

Fashion Media

Fashion media: Past and Present edited by Djurdja Bartlett, Shaun Cole and Agnes.Ā 

Iā€™ve chosen this book because i think that the fashion media is one of a very interesting topic to write about. The title of the article is ā€œTaste, Fashion, and French Fashion Magazine by Sanda Millerā€ Iā€™d like to read and analyse this topic further in depth and writing me thoughts and summerize it from my perspective.

After Iā€™ve read through the article Iā€™ve manage to understand and get a vague overview base on the topic, the article is 8 pages long while i was reading the article Iā€™ve note down some keywords as it will be useful because i donā€™t have the actual book next to me by doing this itā€™ll help reminded me and i can use it as a reference while reflecting to the article later on.

Iā€™ve read through the whole article and decided to first unpack the first part of the articl (first paragraph on p.13) my analysis is that the text discuss how the fashion magazine have been one of the important stages to represent fashion, social, culture, and taste which is ā€œconceived as a gazette that covers arts, theatre, and also gossip column which as accepted to be when Jean Donneau de Vise published ā€œLe Mercure Galantā€. To help me understand the whole article i have to first unpack everything bit by bit and then added up then gather my thought my understanding of the article is accurate as much as possible.

My interpretation of this article is dicuss the ā€œfashion and tasteā€ the art philosophers, and journalist critics criticised that is fashion considered as a form of art? The article also discuss personal opinion and personal ā€œavowalsā€ which is base on their experience of whatā€™s considered beautiful and not beautiful like a painting for example which link to the ā€œdelicacy of the imaginationā€.Ā The article also talks about the revolutionary of the fashion magazines, ā€œfashion plateā€ (which is fashion illustration used in magazines) which considered as ā€œwasteful elegance of the aristocracy during the Rococo periodā€Ā 

(P.18)

(P.228)

Elizabeth Wilson (2003) Adorned in Dreams fashion and modernity, London, I.B. Tauris& Co.Ltd.Ā 

To develop me analysis Iā€™ve bring up this book Adorned in Dreams by Elizabeth Wilson and Iā€™ve found this quote in chapter 11: Feminism and Fashion which talks about how clothes are important or unimportant for everyone in general whether men or women. Fashion had always considered and critised and argue by many critics and journalists some said that itā€™s a trivial subject and shouldnā€™t consider as a form of art, for people who interested in it would see it as a ways to express their personal style and taste and how appeareance can affected the way people think of their personality.

Mary Eliza Haweis 1870s.

This quote link to the ā€œFashion mediaā€ about ā€œfashion and tasteā€ and this quote stating pretty similar thing this one saying that people who associate themselves with beautiful things would see that taste and fashion are important to them that any flaws in colours would make them feel ā€œdisapprobationā€ and even ā€œphysical painā€.

Jukka Gronow 14 Aug 2017 Taste and Fashion: The social Function of Fashion and Style. http://somethingcurated.com/2017/08/14/taste-fashion-social-function-fashion-style/ [07/12/17]

Iā€™ve found this online article about taste and fashion: social function and style this article is more current than the other two books which gave a diffent view and perspective to this topic but they all discuss the similar topic which is ā€œaestheticā€ and how each individual consider it as a important part of their lifestyle and how itā€™s socially acceptable.

References:

1.Ā Fashion media: Past and Present edited by Djurdja Bartlett, Shaun Cole and Agnes.

2.Ā Elizabeth Wilson (2003) Adorned in Dreams fashion and modernity, London, I.B. Tauris& Co.Ltd.

3.Ā Jukka Gronow 14 Aug 2017 Taste and Fashion: The social Function of Fashion and Style. http://somethingcurated.com/2017/08/14/taste-fashion-social-function-fashion-style/ [07/12/17]

 

 

Reflective Summary

Reflective Summary over RCS module

This module was, personally, a challenge. Not only the language changed for me, but also, the swap from high school to university environment was major. I feel like this module managed to provide a true academic experience: during lectures time we had the chance to listen to explanations and ask questions about the information that was provided, and we could deepen more into the topic while doing our research. I think itā€™s amazing the fact that we had the opportunity to choose from a couple of questions each week, since people could focus and research what they like.

One of the lectures that had a great impact on me was the History of Indie. I feel like this lecture and the information provided opened my eyes to what is actually happening at the moment in the video games industry. Itā€™s not been long since I have been introduced to the ā€˜indieā€™ term and I didnā€™t really think about the indie game developers before and what they must overcome in order to achieve success in the industry today. After the lecture and research for my questions, I have to say that I would like to become an indie developer, even if there are lots of obstacles and challenges to overcome that I am now aware of. Seeing other people manage to achieve their dream in the video game industry makes me feel excited about it, and knowing that they created what they wanted, without being constrained by big companiesā€™ rules is astonishing.

In this module, while I was doing my research Iā€™ve learned how to reflect on the works of others, how to reference their work and how import it is to give them the recognition they deserve. Whenever I was doing my projects or essays before, I didnā€™t use to reference what I was writing, but now I know that it was wrong, and in the same way I wouldnā€™t like people to take my work and say that it is theirs, I shouldnā€™t do it either. “I have learned, however, that realness or genuineness, or congruence – whatever term you wish to give it – is a fundamental basis for the best of communication.” (Rogers, C., 1980, p. 15).

One of the things didnā€™t go that well for me in this module is the fact that 500 words is not enough to deepen as much as I would like. Therefore, now, after finishing my tasks, I think that some of my answers are a bit superficial. If I had more time, I think that I would revaluate my essays and make them more compact.

Overall, I believe that this module managed to wake me up and make me realise where I am and what I need to do. I feel that I have achieved new skills such as applying critical and reflective thinking, how to utilise learning and communication resources and problem solve and effectively work to deadlines skills.

 

References:

  1. Kovanto, A.: ā€œThe Improvements for Indie Game Developmentā€, Karelia University of Applied Sciences, 2013, available at: https://www.theseus.fi/bitstream/handle/10024/55620/Antti_Kovanto_The_improments_for_Indie_Game_development.pdf?sequence=1
  2. Rogers, C., 1995. A Way of Being. Houghton Mifflin Harcourt.

AI

A) Behavioural modelling is an important part of NPC development for games. Should emotive modelling be part of that development?

Emotive modelling should most definitely be a part of NPC development as where the universe games are set in can be crafter down the to most minute detail for the sake of immersion, all that can go out the window if the NPCā€™s the player interacts with are flat, lifeless characters. It makes the game so much less enjoyable and can give the player the feeling of the game dragging on if they have to regularly interact with NPCā€™s who have all the personality of a lump of wet soil.

An example of how emotive modelling failed is Fallout: New Vegasā€™s character Benny. He is characterised as being a charismatic, suave guy but any trace of that is lost with the flat voice acting and little to no emotive modelling making his character come across as flat and emotionless. Benny is an antagonist to the player so it would only make sense for the creators to want to make it so you hate this guy but when playing the game I only found myself at an annoyance with Benny, wanting to skip through as much of his dialogue as possible as I found interacting with him to be so dull.

That being said, Fallout: New Vegas is a somewhat older title, being released in 2010 but that doesnā€™t excuse Bethesdaā€™s lack of emotive modelling. New Vegas is an open world RPG game, one that relies heavily on character interactions with a large number of NPCā€™s that fill the wastelands of the games world so with that, itā€™s hard to remain immersed in the game with such a lack of character in the characters.

B) Consider your favourite video game. If it contains AI controlled agents how individualistic are they and their behaviours, and, how might you set about improving them?

Though Iā€™m sure many have already spoken about Skyrim when it comes to discussing the AIā€™s and character interactions but thereā€™s fair reason for that. In the world of Skyrim there are hundreds of NPCā€™s dotted across the towns, cities and spaces between making for countless encounters with the player providing they donā€™t try to kill you on sight or visa versa.

Of course with the sheer number of NPCs across the whole of Skyrim there will be NPCā€™s that share the same voices, same lines of dialogue or same reactions to the player as scripting entirely unique behaviours, dialogue and hiring as many voice actors to fill all the roles would be insanely expensive and the effort would be wasted on the casual player. On the one hand, the NPCs can remember if youā€™ve wronged them or the town theyā€™re from, reacting negatively towards you for being a terrible person in the past or react to the groups in which youā€™ve aligned with or status condition you may have. But on the other hand, itā€™s a well-known fact that the smallest thing can suddenly turn all of the characters of a town into an angry mob trying to kill you such as in my first playthrough of Skyrim when I killed a chicken hoping for xp or food and then the majority of Riverwoodā€™s residents were chasing me down, baying for blood.

To improve the AI of Skyrim I would definitely work to have not quite so strong mood swings among the people of Skyrim or have levels of aggression dependent on what the player was doing.

(2016) Letā€™s talk about voice acting. [online] Reddit. Available at: https://www.reddit.com/r/fnv/comments/5a4wk4/lets_talk_about_voice_acting/ [Accessed 3 December 2017]
Jay Green. (2014) The Making of Fallout New Vegas Available at: https://www.youtube.com/watch?v=scqESZbRNkU [Accessed 3 December 2017]

Week 9 – OWN

A) What do you see as the positives and negatives around copyright?

As Wilhelm Schnotz says, in an ideal world, no one would use your materials without your consent, or attempt to make money by peddling intellectual property they didnā€™t own. This is not an ideal world, but copyright laws help people and companies protect their work. I think that a strong point of copyright laws is that it automatically extends to all creative works as soon as you publish them. Also, copyright gives the creator of a piece of intellectual property the sole right to produce and reproduce their work as well as authorize it (John Oman). You, as a creator, get protection, copyright preventing your work from being stolen or misused by others. Last but not least, I believe that the fact that the copyright has a limited time only is a good thing because after that period, your work can be shared in the public domain and people can feel free to use it for creating new pieces of work.

Although copyright law grants protections and rights to copyright holders, the system is far from perfect (Wilhelm Schnotz). I believe that copyrights key advantage is also its primary disadvantage. The inability to share it is a weak point ā€“ people cannot use your work or distribute it, even if they are not doing it for profit. This can mean that your work is disseminated slowly or not at all. Furthermore, authorship is not ownership (Kelley Keller). Being the creator of the work does not always guarantee ownership. Another negative thing about copyright is that it can be expensive for some small companies. For example, legal representation may be needed in some cases and small copyright owners might have difficulty affording long-term representation. Lastly, I think that copyright can sometimes be confusing and ambiguous, as well as time consuming.

B)Ā Give some examples where you see games being clearly influenced by other work?

Living in the internet era, I think that it is much easier to find inspiration and do your research. Game designers take inspiration from everything that surrounds them. For instance, the famous M.C. Escher inspired many artists. In The Bridge, we can see the influence of his Day and Night drawing. Also, critics compared the Monument Valley’s visual style to a vibrant Escher drawing (Liz Stinson).

M. C. Escher ā€“ Day and Night, 1938

The Bridge, 2013

Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā 

Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā 

M. C. Escher ā€“ Belvedere, 1958 & Waterfall, 1961 vs Monument Valley, 2014

The influence of J.R.R. Tolkienā€™s work upon Final Fantasy is clear the farther back you look. The first Final Fantasy game has humans, dwarves, orcs, and dragons, while adding mermaids, robots, and other such creatures. Much like the quest of Frodo and the Fellowship to destroy the One Ring, the main storyline of the game involves The Four Light Warriors travelling to vanquish the works of Chaos and the Four Fiends (Allie Dawson).

 

First Final Fantasy, 1987

J.R.R. Tolkien – Lord of the Rings, 1954

 

References:

  1. Wilhelm Schnotz, ā€œPros & Cons of Copyright Lawsā€
  2. John Oman, ā€œCopyright: Advantages and Disadvantagesā€
  3. Kelley Keller, ā€œOwner or Author ā€“ Whatā€™s the difference?ā€
  4. Allie Dawson, ā€œThe Influence of J.R.R. Tolkien on Modern Video Gamingā€
  5. Carol L. Robinson, ā€œElectronic Tolkien: Characterization in Film and Video Games.ā€ From Medieval Afterlives in Contemporary Culture, Ed. by Gail Ashton, Bloomsbury Publishing, 2015
  6. Andrew Heisch, ā€œTolkien in Videogameland,ā€

 

External Links:

https://www.gov.uk/copyright

https://www.bl.uk/business-and-ip-centre/articles/three-reasons-for-copyright-protection

http://copyrightkills.blogspot.co.uk/2009/12/copyright-advantages-and-disadvantages.html

https://yourbusiness.azcentral.com/pros-cons-copyright-laws-5170.html

https://yourbusiness.azcentral.com/simple-explanation-trademark-copyright-laws-9985.html

http://kelleykeller.com/owner-vs-author-whats-the-difference/

https://www.wired.com/2013/12/monument-valley-a-gorgeous-game-thats-like-an-m-c-escher-come-to-life/

http://www.tate.org.uk/context-comment/articles/top-10-art-direction-video-games

https://the-artifice.com/jrr-tolkien-video-gaming/

https://www.vice.com/en_us/article/qbxm9d/the-most-beautiful-video-games-inspired-by-famous-artists-211

http://www.nintendojo.com/features/specials/tolkien-in-videogameland

 

 

summary

Through these modules I found all of the lectures and tasks basically are very interesting and useful and although one of them I did not enjoy, they were beneficial in the end.

Through task 1/2 Online Resources ļ¼ŒI know many different ways to search online resources, a variety of different sites, as well as contact a lot of different areas of the website, also expanded my aspect of knowledge.

Through task 3/4 Academic integrity, I understand academic integrity deeply and further how important are these rules, because these laws can protect academic copyright for people.

Through task5/6 Visual research, I have deepened the understanding of the visual and aesthetic feeling, has boosted its taste.

Through task7/8 Reflective writing, I read the fashion media chapter, know the origin of the magazine and why is it important to magazine, also know about the history and development of clothing, the relationship between art and fashion, the relationship between fashion and clothing.

Through task 9/10 Ethics, I know, the importance of ethics, equality between men and women.Big brands and small gap is how to control the balance between the ethics.Some brands use sex to promote their own brands or clothing, has violated the ethics.

. I looked at a number of different sources, but I found I was looking in the wrong places.

In the end, I think that the module in the aspect of learning or in the arts are of great help to me, and help us to understand art, also can help me learn English, through the way of writing an article helps me greatly improved my English level, I enjoy it very much

Ben Teague – The History of Indie (Week 4)

Choose one of the indie designers / developers and outline why there work and approach is of interest to you:
Larian Studios have recently gained a massive success with their game ā€˜Divinty Original Sin 2ā€™ which is a Role Playing Game developed for Pc and Xbox. ā€œLarian Studios is an independent RPG developer founded in 1996 in Gent, Belgium.ā€ (LarianStudios, 2017)
The first time I encountered Larian was when I saw their kickstarter for ā€˜Divinity Original Sinā€™, in 2013. It was a prequel to another game they made called ā€˜Divine Divintyā€™. I personally do not trust kickstarter anymore as there has been a lot of scams and wrong doings happening on their, but, given their history and proof of game development, they got their money and made the game. It was a huge success. So much so that they later produced ā€˜Divinity Original Sin: Enhanced Editionā€™ in 2015.
What I like best about Larian is how they kept the fans up to date. They would post daily updates at first, then as the development got more demanding it turned to weekly updates about the game. They also provided all the fans, backers, etc with an alpha and beta build of the game everytime is was update to ensure that what they were paying for was worth it. They also treated their fans and people who werenā€™t fans very well. They had a few backers who werenā€™t happy who were immediately refunded and apologized to.
This is something that is very important to an indie developer, customer interaction. Because you donā€™t have a father company to fund or make you, the only thing keeping you going is the players. So having them like you and your creations is vital to your success. This is something that I would want to happen in my own indie company, whether I am just an employee or the employer.

What do you think could be the most exciting indie projects that are in development:
I am very excited about an upcoming indie title called ā€˜Ashenā€™, in development by ā€˜Aurora44ā€™.
ā€œAshen is an action RPG about a wanderer in search of a place to call home. There is no sun and the natural light that exists comes from eruptions that cover the land in ash. At itā€™s core, Ashen is about forging relationships.ā€ (ashen-game, 2017)
I saw this game on the E3 livestream earlier this year and it stuck out to me for a number of reasons; Firstly, it has an amazing, simplistic low poly visual style to it, which I love. Secondly, it has clearly taken inspiration from the ā€˜Dark Soulsā€™ series, heavily in terms of gameplay. I love the ā€˜Soulsā€™ series so to me, this is a big plus.
Now that I have read more into the story behind the game, it has made me even more excited. Especially the part about their world having no sun and little natural light. This immediately sets the tone and mood of the game for you, before it has even been released.
None of the other indie games I saw on the live stream peaked any of my interests, not because they werenā€™t different but simply because they were not any of my favourite genres of game, so this one is the only indie game I am currently exited for at this time.

Bibliography:
Ashen. (2017). About. [online] Available at: http://www.ashen-game.com/about/ [Accessed 6 Dec. 2017].
Larian Studios. (2017). Larian Studios. [online] Available at: http://larian.com/ [Accessed 6 Dec. 2017].

Task 12

Tempest Tossed (2017) is a 48×48 inch painting by James Austin Murray. By using just Ivory black oil paint on canvas and a large, handmade, squeegee-like brush tool, he creates huge swirling marks. Echoing the practice of Gerhard Richter and James Nares, his work is an exploration in process, light and material. He also makes prints with this surface, changing movements on the canvas and recording the relief onto linen. In terms of making this in a smaller scale, I would choose a 4×4 inch or smaller piece of MDF/wood/canvas and use a small amount of oil paint. Black definitely works the best as it absorbs and reflects the most amount of light. I could either make myself my own paintbrush/tool with tiny bits of twig tied together (or use a toothbrush) to create marks in the paint. I would then take a piece of canvas linen to create the same relief prints. An advantage of this descaling would be that the item being painted is a lot more tangible and portable, so more repetitions can be made on that linen surface or any other surface for that matter. More choices. On the other hand, the issue with it being so small is the fact that it lacks the grandeur that Murrayā€™s pieces exude. There is far less material used, therefore cheap to execute. A smaller scale also comes with a more experimental action than that of Murrayā€™s huge, laborious movements/process.

task 9&10

I chosen the second image, American Apparel, when I first saw this image, I think it is not a good sample of advertisement. Firstly, I do not know what is this image want to present and the action of this girl was a little bit over. Secondly, ethical standard is a very important issue in the world, even some photographer could use this point to get much more attention from some people for sure. However, that is the reason why they could not be successful, there are many famous artists who are doing the same job in the world, because they knew what ethical standard is, so they can be called the artist.

  • For example, in this picture, he put a brand name in this women’s private parts, I think this is not art, contrary to morality, even is a kind of discrimination against women, maybe he was just a sock advertising, but in this world there are many different ways to promote the brand, this way propaganda I feel a bit too over. This image is full of sexual connotation, you can see that a girl is lying on the bed and her legs are very suggestive of sex. This kind of background also can make the person to extrapolate

Sex sells is not all bad, for example, we can use this to get a lot of attention to the traffic, even if you can make good use of this point can also help people understand what is sex. like a lot of luxury brands in advertising, their choice of models is often very good stature, because they are professional, so they can not only attract the attention of people can also tell people the importance of having a good body figure.

But some brands use a lot of sex suggestive pictures and actions, and even let some children put out some unhealthy movements, which is very incorrect.

 

  • Art is freedom, everything is freedom. I don’t deny it, but everything should be rational. This type of advertising is seriously against ethics and is unacceptable. As one of the largest North American clothing manufacturers and marketers, this is a very wrong method, even can be called an unsuccessful advertisement.

Task 11

My blog posts have been a useful exploration and introduction into some art theories, movements, artists and essays that I wouldnā€™t of otherwise thought about looking at before to support my work. This has been a weekly enriching task for me, exercising my research and organisation skills.
A task that I found useful in particular was task 5, writing about a piece of artwork I had seen in person. It was enjoyable writing about my favourite piece of artwork and arguing about the importance of seeing a piece of artwork ā€˜in the fleshā€™. I always find that writing about artists and issues is always good practice, which I enjoy. One thing that I struggled with in these blog tasks was the fact I was getting distracted while researching some elements, especially in task 7 comparing texts. I ended up looking at different concepts and artists that came to rise in the 70s. Getting distracted is a blessing and a curse, as on the one hand itā€™s fun to lose myself in something Iā€™m interested in for a minute, but everything ends up taking a lot longer than planned.