Tag Archives: Bauhaus

Why I think The Bauhaus continues to influence Modern Game Design. Task 2.

A board game on a wooden table.

Scythe

The Bauhaus was an art school that was active in Germany between the years 1919 to 1933. It was designed to help pull artists back into the making of the piece and not concentrate on an end result. It was also motivated by the worry for fine art in a changing and technological society. It had a huge emphasis on practical skills and craft and helped to pull fine art and craft together. Experiment and problem solving was extremely important in the school. It tried to bring artists back into contact with everyday life.

The birth of design is  attributed to the Bauhaus as for the first time art and craft came together, thus forming Design. A good example of Bauhaus is Ikea. Removing all the whistles and bells from a design leaves us with a simpler, ergonomic creation that suits its purpose.

The Bauhaus honed in on making its students as multi-skilled as possible. Not only would they be teaching art but also design, crafting and knowledge. This led to a generation of artists and designers that could create a wider range of ideas in a more practical way.

One of the principals of The Bauhaus is ” Form follows Function” This means that the creation should appear as what it is to be used for. A good example is a chair. It is fairly easy to guess what it is for and it is extremely easy to use and understand. Yes a chair could serve other functions but it only has one major and obvious use.

The Bauhaus has influenced games design in numerous ways the obvious being multi skilled people. Creativity is not enough to create a game that anyone can enjoy. The concept of teaching various design skills didn’t even exist until the Bauhaus. There was no such thing as a graphic designer before the Bauhaus came along.
The Bauhaus teachings are often used in the composition of games whether they be Video games or Board games. Careful consideration of formal elements are combined with design processes to create something that is easily understood and appreciated by the player.
A good example of this is Scythe. Scythe won the Best board game artwork & presentation from Golden Geek in 2016. It has a careful consideration of the scores and units of each player and melds the information from these into the design. Without these integrations of mechanics into the design I do not think that modern board games would be able to support the complex rule systems that make them so fun.

Another good example of Bauhaus principles is the score counter that is commonly found around modern gaming boards. It is an un-intrusive design aspect that included functionality into the design.

In conclusion I feel that the Bauhaus has been an important influence in Games design and will always be a key part of design in general. It’s ideas paved the way for design and art to co-exist. Video games today are often judged on their textures and graphics, perhaps even more so than their game mechanics. This balance of design and Art was only made possible by the Bauhaus.

Bauhaus – 21st Century Games via Modernism

> What were the key ideas of the Bauhaus?

After being shunned out of its original home town of Weimar, Germany, the Bauhaus was moved to Dessau, an industrial city fit for this new movement in 1925. Here, the founder Walter Gropius built a strikingly modern piece of architecture to house workshops and theaters through to student accommodation. All designed with art and industry in mind. “Gropius built one of the quintessential expressions of modern architecture, the Bauhaus building of 1925-6.” (Willette, 2011) This description of the architecture and how the building itself was making a statement of Modernism tells us that the future was being designed within.

http://www.tate.org.uk/art/art-terms/b/bauhaus

Photo Credit: Lucia Moholy. 1925-6. Bauhaus Building, Dessau. (Tate, 1925)

 

 

 

 

 

 

 

 

 

 

It was bridging the gap between art and industry which seemed to be the founding message of the school. Allowing art, of futuristic style, to integrate and influence the way art and design moved forward into the future. Gropius was a veteran of WWI and felt grievously affected by war. He saw how industry was a key element to war and wanted to develop change in the way it was used, and so, needed to change social conditions through its culture; art and architecture. ‘We want to create the purely organic building, boldly emanating its inner laws, free of untruths or ornamentation.’ (Groupius, n.d.)

Defining, the modern environment affects the way we live, was also a key task in the lectures and workshops. Observing how the human senses are increasingly more susceptible than original art portrays. Exploring sound and light as part of art as much as architecture. The Bauhaus went out to oppose the currently, known lifestyle. Attempting to make sense of the up and coming, to point out that art should be broadened in the public’s eye.

> Do you feel that the ideas could have an influence on contemporary games design.

Virtual Reality (VR) shouts out modernism. This has a direct link back to the messages of the Bauhaus, considering the future of what could be from what we have now. The ideas I mentioned about; bridging art and industry, changing social conditions for the better and showing how modern environments affect the ways we live, all relate to VR.

The technology is not young, envisioned as far back as the 1930s by science fiction writer Stanley G (TURNER, 2017). In terms of games and games design, VR is the stepping stone into the future. VR is a new platform being used to simulate an environment for people to immerse, play, explore and learn in, changing our social conditions. Flying and roller coaster simulations; Flying Aces VR might be a game for play but within the same genre the military use this technology for training. Not exactly something the Bauhaus principles might have agreed with. Whereas mobile games like VR Roller Coaster are using the technology to push new ways of providing a positive experience for people. (Google Play, 2017)

http://frag-mobile.com/app/vr-roller-coaster/

Photo Credit: Frag, development studio. (Frag, 2017)

Looking at the design of war genre games, they have always been limited to people watching a screen at some distance, camera angle controls with the player’s mouse or joystick. With VR, a military game can be designed to provide players that next level of immersion and experience. Placing people as deep into a war like situation without the risk. This is something the ideas of Bauhaus might agree with as it is allowing society a new way of looking at life, from different surroundings.

https://www.army.mil/e2/c/images/2012/07/27/257764/original.jpg

Photo Credit: Sgt. Joseph Guenther. 26th July, 2012. Fort Bragg, N.C. (Guenther, 2012)

References

Frag, 2017. VR Roller Coaster. [Online]
Available at: http://frag-mobile.com/app/vr-roller-coaster/
[Accessed 14 10 2017].

Google Play, 2017. VR Roller Coaster. [Online]
Available at: https://play.google.com/store/apps/details?id=com.frag.vrrollercoaster
[Accessed 14 10 2017].

Groupius, W., n.d. Walter Groupius. [Online]
Available at: https://www.bauhaus100.de/en/past/people/directors/walter-gropius/index.html
[Accessed 12 10 2017].

Guenther, S. J., 2012. Virtual reality used to train Soldiers in new training simulator. [Online]
Available at: https://www.army.mil/article/84453/Virtual_reality_used_to_train_Soldiers_in_new_training_simulator/
[Accessed 14 10 2017].

Tate, 1925. Bauhaus. [Online]
Available at: http://www.tate.org.uk/art/art-terms/b/bauhaus
[Accessed 12 10 2017].

TURNER, G., 2017. Soaring through virtual aviation: The role of VR in aerospace manufacturing. [Online]
Available at: http://www.manufacturingglobal.com/technology/soaring-through-virtual-aviation-role-vr-aerospace-manufacturing
[Accessed 06 12 2017].

Warde, B., 1955. The Crystal Goblet, or Printing Should Be Invisible by Beatrice Warde (1900 — 1969). [Online]
Available at: http://gmunch.home.pipeline.com/typo-L/misc/ward.htm
[Accessed 12 10 2017].

Willette, J., 2011. Bauhaus: The End. [Online]
Available at: http://arthistoryunstuffed.com/bauhaus-the-end/
[Accessed 12 10 2017].

 

Bibliography

http://www.designhistory.org/Bauhaus_pages/BauhausOrigins.html

https://www.theguardian.com/books/2007/nov/17/architecture.art

http://arthistoryunstuffed.com/bauhaus-the-end/

https://www.bauhaus100.de/en/past/people/directors/walter-gropius/index.html

https://www.vrs.org.uk/virtual-reality/history.html

https://www.wearvr.com/apps/flying-aces-vr

https://www.army.mil/article/84453/Virtual_reality_used_to_train_Soldiers_in_new_training_simulator/

https://play.google.com/store/apps/details?id=com.frag.vrrollercoaster

https://www.merriam-webster.com/dictionary/modernism