Task 5

Select one or two examples to discuss the future of human-computer interaction.

One example of human computer interaction would be the phone, over the years phones have become thinner and bigger, to fit the hand of the consumer, the whole point of HCI is so that the computer is intractable and therefore needs to be usable and simple for the user to understand, it should also be obvious what thing does what in a sense because usability is much more important than the design of the product. I think as the years go on the phone will become subject to more and more changes to make it more usable and easier to hold, although most phone in the past couple years have been almost the same, for instance the Iphone 6 and 7 are basically the same but the 7 has no headphone jack which just makes the product harder to use because you need to have apple earphones to use it, just like you need an apple charger making apple more money, whether or not phones are going in the correct direction is up to the consumer but I thing Samsung are sticking to the basic phone and improving it in a better way.

Image result for iphone 7 headphone jack

Discuss the application of user research methods in games design. Reflect upon the role of the games designer in this context. Can we anticipate player behavior?

We can anticipate player behavior, this can be seen in a lot of FPS games and in GTA where if the user is pointing the general direction of an enemy the the guns sight auto locks onto the enemy making it a lot easier to aim at them, there is also cases of this in the witcher 3 where if you are riding a horse it will stay on track as long as you move forward, which is not the case in most games where you would just go off track if you didn’t pay attention to the game, which in a way makes the game less enjoyable in my opinion because things like fast travel and auto travel just make it so that the player cant explore, but instead is just taken from mission to mission without actually being able to emerge themselves in the world that the creators of the game put time into developing, overall i believe we can anticipate player behavior but some times its better to just let the player be.

Image result for fast travel

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