Question pair 2

Does the interactive narrative still have a role to play in a video games today? Give exemplary examples?

Yes, interactive narrative has a huge influence on gaming today as its use spans from larger Triple-A titles to smaller indie titles, this is because interactive narrative allows for decisions to be made by the user making them feel more connected to the game and in-turn improving user experience. Games like Stanley’s parable a great indie game based of making decisions by either defying the narrator or following him allows the game to exist not just inside the confines of a game a but rather becomes one with the user as they feel like every decision made by them directly affects Stanley, this kind of connection can only be created through an interactive narrative and its effective use applied to video games. Another example of interactive narrative is one made by me on twine an interactive narrative story telling creator tool, I made The Amnesia trap as a simple concept of interactive narrative. In my story the user wakes up to the fact that he cannot recall information from day to day this is due to his amnesia, so he has two decisions either reinvent himself or listen to the recordings and try to become himself from yesterday but the word trap in the title suggests he is trapped so either decision made by him leads to him doing the same thing every day with the same decisions, this is an effective use of interactive narrative as it allows for the user to visualize and understand the storyline effectively because they are interacting with the story and seeing it reveal as they click through. I feel like for my game development using interactive narrative will be essential to grab the user’s attention for a prolonged time, this is why I feel like learning about interactive narrative has allowed me to understand how to use it effectively within my game development if ever needed.

Sources and references

https://www.ceros.com/blog/narrative-design-video-game/

https://www.rockpapershotgun.com/2013/10/17/wot-i-think-the-stanley-parable/

 

Demonstrate the key concepts of the interactive narrative genre using twine. http://twinery.org – embed / link to twine

https://twinery.org/2/#!/stories/0f41ef43-17d2-4689-b3b9-4890edb463a8/play

https://twinery.org/2/#!/stories/0f41ef43-17d2-4689-b3b9-4890edb463a8

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