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Interactive Narrative

The key concepts of interactive narrative

the interactive narrative genre has been around as early as the 1970s with the pioneer of interactive fiction ‘colossal cave adventure’ a text based rpg, with many successors both in video games and traditional tabletop games and even books, good examples being Secret of Monkey island, dungeons & dragons, Steve Jackson/Ian livingstone fightting fantasy books and so on.

the example i’m using for the key concepts of narrative game play is 1993’s adventure puzzle video game; MYST developed by cyan inc. and was one of the first ever CD rom games ever created and contributed to the success of the medium in its early phases, the game was designed by brothers Rand and Robyn Miller and originally published by Broderbund.

when rand, his brother and his team set out to make MYST they had an ambitious idea in mind: to make a unique and interesting game world filled with lore and puzzles and a sense of adventure and discovery much like classic text based rpgs and dungeons & dragons. in an interview on the creation of MYST, rand says ‘When we decided to make ‘MYST’ we made a conscious effort to take the idea of building places, building unique worlds and add purpose and story and a certain level of sophistication that would appeal to an older audience‘ (miller, 2008)

In essence, he wanted to create a brand new video game experience inspired by earlier titles such as Colossal Cave adventure, Zork and dungeons & dragons to name a few that would drop players into a fully realised world they could explore at their will but unlike most games of the time, you simply begin exploring straight away with no objectives, no inventory and no explanation given. the idea was to give players a personally driven experience where they’d learn the lore of the deserted island they were placed on, take notes essential to puzzle solving, read notes and progress on their own steam. this is what i see as an integral part of the interactive narrative genre, a certain level of synergy between the player and the game that few other games can offer

 

Does interactive narrative have a place in today’s industry?

I certainly think interactive narrative has a place in the modern gaming industry, although its form has taken on many new faces and even genres over the years, the core elements remain mostly the same, particularly exploration and that player-game synergy i mentioned earlier.

Although admittedly some pull this off better than others, sometimes by even by accident or just by hinting at an existing lore that players have to dig deep into the game to find and encourage speculation and discussion among the community of those games. popular examples of interactive narrative include Heavy rain, Telltales’ walking dead, the Stanley parable etc. although what exactly an interactive narrative is defined as has slowly become more abstract and expressive as gaming technology advances and becomes more accessible to the general public.

All kinds of niches are being found where there might not have been pre-internet thanks to freeware and indie games and even in the bigger game studios and companies where you can find amazing directors working with art directors and concept artists and modellers to painstakingly create stunning, impactful games that are sure to be remembered, a few i can think of right off the bat are fromsoftware’s dark souls with its deep layers of lore integrated into the very fabric of the world and the game design as a whole, silent hill 2 with its foreboding atmosphere, mystery, character development, bleak story and abstract terror and even the metal gear solid series with its deep world and character development alongside Hideo Kojima’s genius game direction.

Interactive narrative isn’t just alive and well, its becoming more popular than before with a majority of players finding themselves craving a story and a reason to care about why they do what they do during their playtime, wanting to invest themselves in a games world, history and characters, the game industry doesn’t always deliver this but now that its in demand things may begin to change, it certainly has a place in the industry and with luck, it will take its rightful place among game designs more popular contemporaries.

Bibliography

-Miller, R. (2008). Interview with Rand Miller. [online] YouTube. Available at: https://www.youtube.com/watch?v=swKLShfRkbA [Accessed 3 Dec. 2017].

-Giant Bomb. (2015). Myst. [online] Available at: https://www.giantbomb.com/myst/3030-3970/ [Accessed 6 Dec. 2017].

-Cyan inc. (2017). Myst box art. [image] Available at: http://www.mobygames.com/images/covers/l/57745-myst-amiga-front-cover.jpg [Accessed 6 Dec. 2017].

Week 9: Summary.

The lectures were all interesting and helped to contextualise the practical work. I liked the fact that we call all raise our own opinions and contribute when we felt like we needed to.

I find the writing element of the course very difficult and need help and support to put my words down on paper, I found the last Reflective Writing exercise very difficult and am having a dyslexia test in December to see why I find writing so hard.  I know what it is that I want to say but really struggle to write it.

I found the Online Resources task quite challenging. My immediate plan was to link the image to fashion and clothing but whilst undertaking the research I found information, mainly from the V&A website, that inspired me to link the image to interior design and furniture. I felt that the use of primary and secondary materials helped me realise more about the resources available and to be prepared to think a bit more widely about the final written piece. I ended up writing about something completely different than my initial planned item.

The Visual Research task was initially pretty challenging and I could not see how I would be able to find out such detailed information about the designer and what the inspiration was for their range. I approached this very differently than I would have previously. I researched and found an up and coming designer, I then found her pinterest board which showed a wide range of items that inspired her and her collection. This in turn led me to discover new images, designers and photographers – which I then researched further – as well as seeing that she was inspired by some of the same designers and photographers that inspire me too.

The Ethics module was incredibly difficult to write about and I felt that the images used were very shocking, particularly the Terry Richardson images which I felt were totally unacceptable, crossing over into pornography. I would question why such shocking images were used in the task – particularly where the photographer has been accused of sex crimes against women. Ethics covers a whole range of subjects and the task seemed only to focus on sex and sexploitation whereas race, politics, drugs, inequality, gender could all quite easily have been the subject matter for the task.

Whilst accepting that fashion uses sex widely to sell, I felt the images shown were at the extreme end of the spectrum and obviously unacceptable. The task would have been more relevant and challenging if the ethical dilemma represented in the image was less sexually overt and more mainstream – where the ethics were more questionable, for example the Vogue India 2008 editorial has a much wider set of ethical arguments that could be made. I was unhappy with this task.

With the exception of the material in the ethics module I have really enjoyed the challenges set out in both the written work and in the workshops. I found the Online Resources and Visual Research tasks the most valuable as they have taught me to think differently in how to approach the use of resources and how to search for the information relevant to the activity in hand.

Week 8: Ethical Issues in Fashion/Textiles Advertising.

 

Images such as the one shown in the Duncan Quinn advertisement seek to reinforce gender stereotypes and, by association, extend the definition of power to the clothing worn by the male – particularly through the use of the tie as a control mechanism. The entire composition of the image is to demonstrate male superiority – from the clothing, the use car, to the height of the male, the use of the tie and of course the semi naked physically oppressed woman.

Whilst the fashion industry often seeks to shock and provoke thought by the use of imagery my feeling is that this image does nothing other than reinforce the gender stereotype with a deeply concerning image that is shocking by what it represents rather than conveying any underlying message. I would hope that the image was banned and that the advertiser received a lot of negative comment as a result of portraying women in this way.

The advertisement is obviously aimed at successful men – promoting bespoke hand-made suits that cost between $4,000 and $30,000 – seemingly giving the message that you can get away with anything because you are a wealthy, well dressed, white male. The male is seen to be using the tie from his suit to strangle or control the scantily clad female – over the bonnet of an expensive sports car, associating power and wealth with the wearer.

The ethical issues that need to be taken into consideration are male domination, murder, rape, gratuitous violence, anti-feminism, male superiority, money/power, humiliation, slavery, abuse, sex, sexual exploitation, disregard of human rights, oppression, subordination, gender stereo-typing.

It is clear, to most people, that the image is completely unacceptable and you would wonder who might find this imagery appealing or lead them to buy a product, you would also wonder why an advertiser would think that it is acceptable to portray a woman in this way – or indeed reinforce the macho gender stereotype. The only explanation I can find it that the advertiser wants to shock and to build some notoriety around the brand, but it must be assumed that many women would find this brand unacceptable and discourage their partner from associating with it.

If the person viewing the image was unfamiliar the work of Duncan Quinn or did not see the image in the context of a fashion magazine – would they interpret the image differently?

The image would appear to be a direct provocation to feminism, particularly radical feminism, where the definition of power is represented by some in terms of dominance/subordination or master/slave relationships.

The work of legal theorist Catharine MacKinnon closely ties domination with gender difference, stating that “if gender difference is itself a function of domination, then the implication is that men are powerful and women are powerless by definition.” MacKinnon goes on to state that “it is a basic fact of male supremacy that no woman escapes the meaning of being a woman within a gendered social system, and sex inequality is not only pervasive but may be universal (MacKinnon 1989, 104-05).

References:

TrendHunter.com. 2017. Disturbing Sexist Ads: Duncan Quinn Suit Campaign Depicts Strangled Woman. Available from: https://www.trendhunter.com/trends/duncan-quinn-suit-ad-depicting-strangled-woman. [Accessed 24 November 2017].

MacKinnon, Catharine, 1987. Feminism Unmodified: Discourses on Life and Law, Cambridge, MA: Harvard University Press.

Task 8: Appropriate an image and assimilate it into a piece of your own work.

In order to appropriate a piece of my own artwork, I decided to cut and paste the Apple logo over the face of the woman I had drawn. I wanted to do a modern take on  ‘The Son Of Man’ (1946)  by Rene Magritte.

The process wasn’t very difficult as I just layered the apple logo over the face of my drawing and then cropped the image down in Microsoft Word. I did consider neatening up the logo more and getting rid of the plain white areas around the apple but I thought that actually the white space worked with what I wanted the artwork to convey.

The simple cut and paste job over the drawing that I’d worked on for a long time is meant to represent the 21st century and how our generation only care about what brands are popular with their peers. It is about capitalism and commercialism. The original painting by Magritte is one that most people recognise instantly and that’s why I wanted to playfully change it a bit.

I hope that this reworked image will make people think about how they spend money on things just for the brand, and about how all of this makes things difficult for independent artists and traders.

If I had more time to dedicate to this project I would really like to paint the apple myself and make it look pixelated so that it has a bit more depth to it.

Week 6: Reflective Writing in Fashion and Textiles.

Fashion as communication – Etymologies and definitions of fashion and clothing

The piece starts by using etymology to attempt to clearly define the term ‘fashion’ and then explores the family of associated synonyms to help the reader to understand the scope of that definition. It seeks to provide the reader with as wide a sense of the term as possible, linking the term ‘fashion’ with ‘fetish’ – perhaps to give some explanation to both the idea of fashion as an obsession and fashion as challenging the norm.

Having defined the term, the piece then goes on to contrast it against anti-fashion and ceremonial or tribal costumes and argues that certain social conditions must be met in order to support the establishment of fashion – those being the need for union and the desire for an individual to be part of a larger society (Simmel, 1971:301). This point is backed up by the statement that “Fashionable clothing is used in western capitalist societies to affirm both membership of various social and cultural groups” (Wilson 1992a:34).

It goes on to discuss how fashion is viewed from different perspectives and raises the argument that fashion is both fraudulent and trivial, fit only for the intellectually disenfranchised. The argument for stating why fashion is both trivial and fraudulent is not very comprehensive, the piece then states three reasons why this is not the case; firstly that it is an inevitable consequence of socio-economic organization (class), second that it is a cultural response and third that it is about decoration – none of the three arguments are very strongly made and very little reference is made to fashion as an art form and also the commercial contribution made to the economy.

In the text it states that tattooing is fashion, this point is challenged by Matteucci and Marino claiming that “for tattooing to belong in the domain of fashion, it must reflect the wish for a fashion that does not change…tattoos have made a start toward anti-fashion status and they are surely intended to be anti-fashion”. (Matteucci and Marino: 17).

I am disappointed that the author does not draw a stronger parallel with the Arts world, preferring to spend more time in defining the term. The author Elizabeth Wilson compares fashion to photography explaining that “both (are) liminal forms, on the threshold between art and not-art. Both are industrially produced, yet deeply individual. Both are poised ambiguously between present and past”, (Wilson, 2003). To me this definition is easier to comprehend and links fashion far more strongly with the Arts.

Given the amount of text in the introduction to defining the term fashion, I feel the arguments raised in support of fashion not being trivial are quite weak, the author clearly shows their personal opinion by stating that “the idea that fashion and clothing are trivial pursuits is just one popular prejudice” but the main argument they use to support this is that fashion is “inevitable”. The second argument, social justice, is also poorly made with little reference made to the issues associated with third-world production, child labour, pollution or sustainability or, conversely, the economic contribution of the fashion industry to the global economy.

References:

Matteucci, G. and Marino, S. (2017). Philosophical perspectives on fashion. London: Bloomsbury.

Google Books. 2017. Adorned in Dreams: Fashion and Modernity – Elizabeth Wilson – Google Books. Available from: https://books.google.co.uk/books/about/Adorned_in_Dreams.html?id=j-kBAwAAQBAJ&printsec=frontcover&source=kp_read_button&redir_esc=y#v=onepage&q&f=false. [Accessed 12 November 2017].

 

Conclusion

When I first received the research and communication briefing I was very nervous as English is not my strongest subject and I have not had to write an essay before. Although I found writing my first few posts confusing as I was unsure on what I had to write, I feel like my writing has improved throughout this module. The more confident I became in my writing the more I enjoyed my tasks and lectures. I found the lectures fun and interesting therefore I was more engaged when having to write my essay. Although I found some of the tasks challenging, I felt like they were the most beneficial to me. It allowed me to challenge myself and really think about what it is thats is expected of me for the certain essays.

As the first 2 tasks were research tasks I felt like I was repeating myself in my essays. I really struggled to write 500 words for my first task as I found the task quite straight forward. I did however find Harvard referencing really difficult to get my head around at first and it is something I still struggle with now. I have not used this method of referencing before and struggle to remember the format for each research method. I really enjoyed the lecture of our second task about plagiarism as I found it really interesting how famous designers have copied family heirlooms, independent designers and national costume. Discussing whether plagiarism is important and what plagiarism is was really fun and engaging. When given our task for this lecture I was really disappointed that we did not get the opportunity to talk about our opinions of plagiarism. I felt that the second task was the same as the first and could have been more interesting by being able to give our opinions on the lecture we previously saw.

The task which I found most engaging was the Ethics task (9/10). It gave me the opportunity to write about a subject I feel passionate about and analyse an image that was very controversial. I struggle to find quotes to back up my opinions because I am not sure where to look or how I should look. It would be great to improve on this next semester. I find writing my opinion about a subject much easier than explaining my research process. Not only do I find it more interesting but I also have much more to write about. I would love to be able to do more of these tasks as I feel that it improves my writing hugely.

Overall, although I was not looking forward to this module, I have found it interesting and it has hugely improved my writing skills. I manage to write the essays much quicker and find it easier as I have had more practice. Although some tasks were daunting at first I was really happy once they were complete and found that they were not as hard as I originally thought.

Task 10: Upload an image of your choice to represent your practice + exactly 10 words.

10 words I would associate with my work:

  1. Colourful
  2.  Morbid
  3. Gothic
  4. Symbolic
  5. Floral
  6. Death
  7. Contrast
  8. Macabre
  9. Illustrative
  10. Baroque

I have chosen this image as a representation of my work because I feel that it includes all of the elements that I usually have in my artwork. I am influenced very heavily by Pre-Raphaelite art, tattoo art and the symbolism movement.

There are usually symbolic imagery in my artwork that represent death; this is because death and mortality is something that has played a huge role in my life and changed me as a person. I choose to make these images bright and colourful, sometimes to make it ironic and sometimes to make it quite macabre. It is entirely how the audience views it.

The most prominent colours in my artwork are purples, blues, pinks and greens. I like to include colours associated with femininity. These colours are also present in most of my tattoos and so it is like I am becoming part of my art and vice versa.

Due to being self taught and the only art qualification I have been an Art Foundation, my art tends to be quite illustrative. It is not always accurate or proportionate but I don’t think this is an important aspect of art, it is the message it conveys.

Music, film and books play a big part in the artwork that I make, as whatever I am listening to/reading/watching helps me to convey a mood to the audience often subconsciously. If I am watching something about serial killers it tends to make my artwork darker, if I am listening to music from the 1970’s I tend to use brighter, psychedelic colours.

 

 

 

 

Task 4: Soul of a Nation: Art in the age of Black Power

Due to the subject of this exhibition, I was very nervous and also intrigued about what I might see when viewing the artwork.

The exhibition comprised of a variety of different styles of artwork, from paintings to textiles. Included was a famous painting of Muhammad Ali by Andy Warhol. One piece that I found particularly moving was ‘Fred Hampton’s Door 2’ (1975) by Dana C Chandler – the bullet holes in the door were chilling, especially with recent events like Donald Trump being elected as president and with the volume of African American men being shot and killed for no reason. It is shocking that although this piece is from 1975 not much has really changed at all.

Another piece that I really enjoyed was ‘Revolutionary’ (1972) by Wadsworth Jarrell. The bright colours really capture the psychedelic movement of the time. Although the woman in the painting at first glance looks to be singing, with words such as ‘struggle’ and ‘I have given my life’ could mean that she is in fact screaming.

After leaving the exhibition I was incredibly emotional – although I have always been outraged at how the police have treated black people, actually seeing the artwork from the time really made the connection deeper. It was seeing all of the art from the time of these events that brought it to life.

Task 4-

Rachel Whiteread, a contemporary artist who works with with a mixture of materials from concrete to rubber, has the most mesmerising sculptures that range from different shapes and sizes. With her exhibition currently up at the Tate, you really get a feel of variety as her sculptures go from very constructive to elegant, due to some things being just complete concrete and have the look of something from a construction site, to then something with the look off jelly from its texture. Whitereads sculptures go from very minimal to larger scales, with her work being sustainable to be inside or out, it shows her versatility to create pieces that can uphold their potential. One thing that really drew me in was the clear sculptures, from looking at them it felt as though you could quite literally touch it and it could fall to pieces, that kind of vulnerability in a sculpture is admiring to me.

 

Whiteread really uses her skill to create objects that seem very fragile and precious, then contrasts it with with huge, plain objects that are very blunt. With the two opposites being mixed together within one space, it feels that everything you see is completely new and not created by the same person, which for me adds a completely different feel to the exhibition as a whole, you get a taste of something new with everything corner you turn. The colours see very fluid, when you see them all as a whole you can notice that the tones of them and the strength of the colours are all very similar, showing their unison yet the shape shows their differences.

Task 7-

‘Art in Theory’ is a book by Paul Wood and Charles Harrison, first published in 1992 by Blackwell, Leo Steinbergs text talks deeply about ways of working and the how everything was shifting and making people look at different aspects of creating work during that period of time. Explaining artists were moving away from maybe more traditional ways of working and starting to use new mediums, also looking at painting in way that wasn’t so conventional. Steinberg goes on to say that the boundaries of what was accepted as art was changing, ‘ There is no law against hanging a rug on a wall,’ indicating that artists were holding themselves back from possibilities due to what was classed as art and what was not, fear of judgment therefore staying in a safer zone which was known to be accepted.

 

Richard Serra on the other hand focuses his text mostly on site specific work within his own practice doing sculpture, suggesting that if work is to be placed in a specific area, that’s where it should be created if that is the space it has been sculpted for. Serra talks about his work and personal choices within that, whereas Steinberg concentrates towards practice itself and ways of working, not pointing towards a right or wrong in particular. Serra also explains ‘My works never decorate, illustrate or depict a site’ rather than creating a work then placing it wherever it may end up, Serra is suggesting that his works are created for the soul purpose to just exist in the place of where the work was created for.