RCS, a blast from the recent past.

RCS has been an interesting ride from subject matter to subject matter, each one standing out in its own way but all managing to hold my interest on the topic presented. I did very much enjoy the variety of subjects from a look into the history of gaming to the possible future to come and everything in between.

The use of questions pairs helped when it came to the writing of the blog posts as they at least gave some variety to the questions and made it easier to write about the topic because there was choice in which questions you wanted to do. Choosing the questions meant that at least you weren’t stuck with a question that you either, didn’t like, didn’t understand or just didn’t want to answer making the whole process easier and flow better.

The same can almost be said for the lectures because although you couldn’t choose what the lectures were about, the variety made them interesting to listen to and engage with. The added lists of artists, writers, books and other reference material with each lecture aided with a lot of research and discussion, further improving the overall quality of the blog posts and experience.

My only real criticism comes in the form of the blog posts. I did not mind writing them, not at all, it’s more so the accessing of the blog site through the vdi, which one regular occasions was irritating with its refusal to respond or work. Nevertheless, with my issues with the vdi aside, the blog posts were a good format for the mini essays. The word limit left no room for waffling and made it so we had to get right to the point and being able to see other students posts was very helpful, especially if you were facing a bit of a brick wall when it came to writing.

TL;DR: The course has been a very interesting one but still a little tedious to do.

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