Ben Teague – Own (Week 9)

What do you see as the positives and negatives around copyright?:
I see the protection of your own creations as a positive of copyright. As a game developer, knowing that all of my assets are safe, ensures that I can do what I want with them. I don’t want someone ripping a mesh from my game and using it in their own for free, without anything being done about it.
Something that I am seeing a lot lately, especially in the world of video games is law suits. Big companies suing smaller ones for names, people suing company’s for compensations due to their game affecting them, company’s suing cheaters, etc. To me, it seems that they are just doing it as a money grab. They seem to try and find any excuse to sue someone just to get money.


Is it possible to make anything new?:

Yes it is.
In video game terms, I don’t think a yes or no answer will suffice.
Every now and then there comes a great game; ‘Bioshock’, ‘Witcher’, ‘Dark Souls’. But only one of them is unique. In that example it is ‘Dark Souls’. Yes it’s an action RPG, but they have taken that and made it unique by adding a classic arcade twist to it, where when you die, you restart. A simply twist, but that is all it takes to make that game unique and loveable.
I do not think that there is ways to make game mechanics that are truly original and never done before these days. Everything has been done. But, I feel that making a unique game is not unheard of these days, as my above example shows; taking a standard game and adding your own twist to it. Or, merging two games together.
“I really wanted to create a narrative-led game that mixes elements of open-world adventure with point-and-click titles.” (Hartup, 2017) This is exactly what I am talking about, merging genres together, to create new genres. It creates great results!
It only seems to be indie developers that are trying this method though. I rarely seems amazed by big company produced games, as they are always the same rubbish copied and pasted every year to drag in more wallets to keep their companies a-float. I think it the bigger companies put their time and money into making games that were more unique it would change up the current market. It would force other developers to do it too, producing more fun and different games for use to play.

Bibliography:
Hartup, A. (2017). Zelda meets Twin Peaks in… Falling Sky, the game you’ve never heard of, made by one person, and up for one of gaming’s top awards. [online] gamesradar. Available at: http://www.gamesradar.com/zelda-meets-twin-peaks-in-falling-sky-the-game-youve-never-heard-of-made-by-one-person-and-up-for-one-of-gamings-top-awards/ [Accessed 6 Dec. 2017].

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