Research and Communication Skills: Reflection and Review

Over the last semester I was tasked to produce essays on topics covered in lectures. With a 500 word limit per essay, I was terrified from the get-go, however the experience, not without its difficulties, has been enlightening in regards to my understanding as a game designer.Ā Ā 

The first issue I had was that I would tend to choose the question pairs that I had the fullest understanding of without much research involved. Retrospectively I would have like to push myself a little more instead of staying in my comfort zone ā€“ it might have resulted in really interesting research that brought to light subjects I hadnā€™t considered before.Ā That said, as the semester progressed, the quality of my research increased and deepened as I became more enthusiastic about what I was doing.Ā Ā 

My process from lecture to end product was as such: I would take notes during the lectures (despite the slides being readily available to me I find I absorb more by re-processing whatā€™s being discussed, and it gives me the ability to note down topics that I found particularly interesting), and then take to the internet when it came to doing the research. Admittedly, I never once used the library facilities, which is something I would really like to do in the future as I think it could unearth some unusual commentary on different subjects. By the last few essays, however, I was looking less at Wikipedia pages and more at scholarly articles and credible newspaper reports, which helped to further deepen my understanding through absorbing other peopleā€™s opinions.Ā Ā 

Two subjects that took my particular interest, which are close-enough related that Iā€™ll discuss them together, were HCI and AI. Whilst other topics such as the history of indie gaming really helped me to appreciate the context in which Iā€™m currently playing and designing games, HCI and AI unpacked the actual logistics of the games Iā€™ve played in the past ā€“ purely for fun ā€“ and helped me consider them in a more critical, intelligent way. Learning about HCI specifically helped me to appreciate what it is that makes a game ā€œflowā€ for me, after all, ā€œa well-designed interface makes the video game experience more funā€ (Fox, 2005). My hope is that having a deeper understanding of these things will increase my integrity as a designer, having the ideas and opinions of other people in the industry under my belt.Ā Ā 

The referencing of otherā€™s work, however, was a bit of a challenge for me. Iā€™m wildly opinionated, and while I am perfectly capable of crediting others for their contribution to those opinions, itā€™s not a habit for me, so this project was challenging in the way that it required me to back up my ideas with specific examples from others. If I were to do it again, I would include references from the start to achieve a more airtight argument.Ā 

I enjoyed this project. I think it stretched and challenged me, and while there are areas I could improve on Iā€™m proud of the work Iā€™ve produced and all the research that went along with it.Ā 

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Reference list:Ā 

Fox, B. (2005) Game Interface Design. Thomson Course Technology PTR.Ā 

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Helpful links:Ā 

https://pdfs.semanticscholar.org/4869/a9cc94292332faee0b9e741bc93419d155a5.pdfĀ 

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