Select one example to outline the key concepts of the interactive narrative genre?
One of the key concepts of the interactive narrative genre is that the consumer of the product has some kind of control over what is to happen in said circumstances, for instance actions made in the product can change the overall outcome of the product, for example in some role playing games the choices you select along the way can change the ending or what tasks/missions you must complete in order to finish the game some making the game longer and some making the game shorter, for instance making the choice to do all the side quests in a game instead of just sticking to the main story can result in many more hours of game play instead of a short play through. Although this can be in interactive games it can also be used in other types of media such as books where the audience is told to go to a different page for each answer or choice made overall resulting in a different ending, this is mostly found in children books but can be found in some adult/teen based demographic books too.
Does the interactive narrative still have a role to play in video games today. Give examples?
Interactive narrative still has a role in games such as role playing games, some good examples being Undertale where your decisions to kill or be peaceful change almost every aspect of the game, for example if you where to kill a certain character early on in the game then you have to fight their friends later on making the game a lot harder, also one funny thing in Undertale is that if you don’t buy cookies from a spider early on you need to fight a spider queen which is stupidly hard, I thing that is a good example of interactive narrative, Another good example is the game GTA V, this is a AAA title game in which the player has a lot of side tasks and main missions to complete but the big choice that the player makes is at the end of the game where you have to choose which character too kill each resulting in a different ending, the best being if you are able to not kill any of the three main characters. These type of game changing choices can be found in games like fallout 3 where there is a karma system in which the more bad things you do the worse karma you obtain, meaning less people will help you and you cant join certain groups which can make the game a lot more difficult.