
Gamer data – the heart of the matter (oh dear)
Enough pussyfooting around with ludic.interest. We conducted this survey because we wanted to get an idea of what would encourage people to play a game that used mobile technology to engage players in the story that take place in a number of cultural heritage locations around Southampton. (Though in other news, our funding bid for that project fell at the second hurdle, so this research is likely to now be, both literally and metaphorically “academic.
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