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On ello

Not much new today, as I’m catching up on the Portus MOOC (final week complete, but I’ve left a ton of gaps in weeks 2, 3, 4 and 5) and trying to lay down few thousand words of literature review (yeah, like that’s happening). But I wanted to pause to reprise something like my Twitter is your friend post from some way back. Some weeks ago I got an invitation to join ello, the ethical social network. Continue reading →

The Van Dyke Vanishments

Last weekend I went to Games Expo, East Kent, or GEEK as it’s more commonly known, in “London’s Famous Margate”. What drew me there was The Van Dyke Vanishments. Billed as an immersive experience through “art, theatre and gaming” how could I not go? With limited availability we snapped up the last tickets for Saturday and drove across to Margate after lunch. Continue reading →

Versu

A couple of weeks back, I read about “the rise of emotional agents” in the Guardian. One of the games mentioned was Blood and Laurels, a work of interactive fiction (or if you like) a text-based adventure set in ancient Rome. Which seems appropriate as the Portus Project MOOC is running again I’ve played it through a couple of times now. Continue reading →

The talk I gave for York Heritage Research Seminars #YOHRS

I had a great time in York on Tuesday evenings. It was a lovely audience with plenty of comments and questions afterwards. And it was international with people watching from the States (and maybe elsewhere) via Google Hangouts. And then afterwards on to the pub, where the conversation continued with the likes of Nigel Walter, Don Henson (member of the National Trust’s learning panel) and gamingarcheo herself Tara Copplestone, over delicious pints of Thwaits Nutty Black. Continue reading →

Narrative Structure and Games – Backstory?

I’ve started writing up my literature review. And that has sent me back to the literature itself, to try and make head or tale of the cryptic comments I made to myself when I read it the fist time. Take for example Barry Ip’s two part article in Games and Culture, Narrative Structures in Computer and Video Games. Ip offers, in part one, his own pretty complete literature review of story in games. Continue reading →

GamAR at the National Maritime Museum

Some time ago I read about the GamAR app for mobile devices. Which allows visitors to a number of heritage sites to download a (sometimes free, sometimes paid for) Augmented Reality Game based around the site. Last week I finally got to give it a go, when I visited the National Maritime Museum. The app had been sitting unused on my iPad for months. Now I had the oppurtunity to download a game a take it to the museum. Continue reading →