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My first abstract

I’m excited because my first conference paper proposal has been accepted, and it gets financial support to help me go deliver it. So in September I’m off to the University of Rochester, NY for their Decoding the Digital conference. I thought I’d share the abstract here. Now, of course, I have to write the paper. Abstract The creators of digital narratives, in the form of computer games, are experimenting with form as they explore story telling in virtual spaces. Continue reading →

Mary Rose

I took a trip with work colleagues yesterday to check out the new Mary Rose museum. For those international readers who may be unfamiliar with “Britain’s Pompeii” Mary Rose is a Tudor warship that sank in Portsmouth Harbour during a battle with the French. Half the hull, and an amazing number of objects were preserved in the silt, and the site has been a marine archaeological “dig” for decades. Continue reading →

A Young Lady’s Illustrated Primer

There are a lot of things in Neal Stephenson‘s The Diamond Age which I love. If I’m honest with myself I hope to see mediatronic paper and animated digital chops, for example,  become real in my lifetime. There are other aspect of the world created in that novel, for example massive inequality in a post-scarcity society, which I hope we won’t see, but I fear we are already walking down the path towards. Continue reading →

Centre for Digital Heritage #CDH2013

Last Saturday I went to the inaugural conference of the Centre for Digital Heritage at the University of York. The first speaker was Professor Andrew Prescott, who gave us a salutatory reminder that the so-called Industrial Revolution wasn’t quite as revolutionary to those living through it, and that some of what we now realize were world changing developments, were not seen as such at the time. Continue reading →

Is the narrative in the game, or in the head?

In his post, The Simulation Dream (which I’ll forever thank Twitter for pointing me to), Tynan Sylvester sets out the Player Model Principle, which is “The whole value of a game is in the mental model of itself it projects into the player’s mind.” I’ve been thinking about that a lot this week, wrestling with the sometimes incredibly didactic way in which cultural heritage organisations can tell their stories. Continue reading →

Unravelling The Vyne

Another short note, this time on a contemporary art exhibition at one of the National Trust place I work with. I’ve mentioned the Vyne before (in one of my most popular posts). This time, the focus isn’t on Roman rings or Tolkien, but other aspects of the place’s history. Ten artist-makers working in a variety of media have interpreted parts of the Vyne story in especially created works, which are currently on display around the mansion and in its lovely Summer House. Continue reading →

A very short note on the power of music

This really is a very quick note. I was mowing the lawn this morning, with my phone playing music on shuffle. During a quiet respite while I emptied the grass hopper, Dead Man’s Gun, the elegiac final song from Red Dead Redemption came on. I suddenly felt a sense of loss, and bitterness, and tears came to my eyes. An incredible feeling of nostalgia washed over me, and I wanted to visit again the virtual world of RDR’s west. Now, THAT’S what I call emotional engagement. Continue reading →

On Historypin

My wife sent me a link to Historypin the other day. Historypin hopes to collect and geo-locate photos from all of us, to create a massive database linked to Google’s Streetview to record how places looked developed over time. It’s a lovely idea, but is (on random inspection of a number of places I know) short on scanned photos. Continue reading →