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Memory Palace

There was one speaker at last week’s Museum Ideas conference that sent me scurrying, the next day, to the V&A. Ligaya Salazar, late of that parish told us about curating Memory Palace, a temporary exhibition that remains until only the 20th of October. Not very long at all, so stop reading this and go. Just go. Now! Assuming, if you are still reading this, that you are doing so on your mobile device while taking bus, train or tube to South Kensington, I’ll continue. Continue reading →

Museum Ideas 2013 conference report

Yesterday I was lucky enough to attend (thanks to my employers, because it wasn’t cheap) Museum Ideas 2013, hosted by the Museum of London. It was a one-day heritage conference jam-packed with presentations from all over the world. Patrick Greene kicked off the day with Leadership in the Networked Museum. Patrick was an archaeologist before running first the Manchester Museum of Science and Industry, and now Museum Victoria in Melbourne Australia. Continue reading →

Decoding the Digital Part 2

In my last post, I wrote  about the presentations that made me think the most, but all the speakers at Decoding the Digital were great to listen to. It was a wide ranging and eclectic mix of digital humanities. There was good contingent from the University’s own humanities school, including Joel Burgess who doesn’t like the phrase digital humanities any more because everything in the humanities is becoming digital. By way of example, he showed us a digital analysis of TV. Continue reading →

Decoding the Digital Part 1: The Playful Aristocracy

Two weeks have passed since Decoding the Digital at Rochester University, and if I don’t write it up now I’ll have forgotten what my notes mean. A small aside – I write terrible notes. I always have. I find that I can either listen or write notes, never both. If I try and write notes, then i realise that I’ve be concentrating so much on putting the words down and I’ve totally lost track of the lesson, lecture or presentation. Continue reading →

Presence

Plymouth Plantation from Boston.com (David L. Ryan/Globe Staff/file) In my paper last week, struggling to find a way to describe the environmental “sense (or spirit) of place” that may drive emotional engagement in (games and) cultural heritage environments, I chose to use the word “Presence.”  I first came across in Pinchbeck’s writing but I was nervous about using it, until, by coincidence, Erik Champion also used the word when he commented on this post. Continue reading →

The Strong, National Museum of Play

Before last week’s Decoding the Digital conference, I visited the National Museum of play at the Strong. There are a number of Strong endowed institutions in Rochester, including the university Hospital, but unlike the city’s other famous sons and benefactors, George Eastman of Kodak fame, and the Xerox corporation, none of the locals seemed to know who the Strong family was or how they made their money. Continue reading →

Is it 1:20 am? Or is it 8:20pm?

Trying not to go to bed at 8:20, though I REALLY wanted to a couple of hours ago. I’m trying to stay awake though to better adjust to local time. So forgive this little travelog, It is, after all my very first international conference, so I’m allowed just a little excitement. My day started at 5am. UK time. My lovely wife drove me to the airport in time to get through security by 6:33. Then of course, having got through so quickly I had an hour to wait before my gate was announced. Continue reading →

Evaluating emotional triggers

The organisation I work for asks a question of it’s visitors, along the lines of “how strongly do you agree or disagree with the statement ‘this place had a real emotional impact on me’?” We can see that the more people agree with that statement (even if only the minority strongly agree), the more likely people are to have a very enjoyable day, and recommend a visit to friends and relations. But we don’t really measure what drives that emotional response. Continue reading →