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Story, Time and Place

This is the Prezi and below are my notes in preparation for a short presentation I gave to a Digital Humanities seminar group at University today. Hosted WordPress still can’t deal with embedded Prezi’s yet so click the link at the start to see the slides. And my notes below are just notes, so you’ll have to imagine me riffing off them to make an entertaining, compelling and coherent (I hope!)  presentation. Continue reading →

A literary view of gaming

What I should be doing today is creating the structured interview questions for my research on Cultural Institutions and Tech SMEs. But I’m distracted by this series of articles on gaming from playwright Lucy Prebble. Lucy is most famous for her play ENRON about the stocks and shares scandal surrounding the eponymous US energy company. More recently, her The Effect has had positive reviews. But she is also a gamer, and writes  a monthly column on games for the Observer. Continue reading →

Location gaming

We had a great meeting yesterday for our funding application, though everyone has so many great ideas that the biggest challenge is going to be scoping those ideas into something achievable. Barring a couple of extra questions, everybody seems reasonably happy with the survey I drafted, so all we’re waiting for now is the green light from ERGO, the university’s ethics monitoring system. Continue reading →

Questions, questions

My head is full of questions today. On the one hand, I need to get some front end evaluation data on young people and mobile gaming together, in just a month, so I’m composing an online survey about that. On the other hand it is the deadline for Bodiam Castle to submit bespoke questions for the National Trust’s visitor survey, so I need to get my head around what questions to try and persuade them to add. Continue reading →

Bodiam data again

Yesterday, I said that I expected to see a strong negative correlation between “I didn’t learn very much new today” and “I learned about what Bodiam Castle was like in the past.” In fact, when I ran the correlation function in R, it came out at a rather miserly 0.33, much lower than I expected. So I asked R to draw me a scatterplot: And there it is, some correlation, but not as much as I was expecting. Continue reading →

A first look at my Bodiam data

Last week, I had a look at the developing script for the new Bodiam Castle interpretive experience (for want of a better word). It’s all looking very exciting. But what I should have been doing is what I’m doing now, running the responses from the on-site survey I did last year through R, to see what it tells me about the experience with out the new … thing, but also what it tells me about the questions I’m trying out. A bit of a recap first. Continue reading →

The Bartle Test

I’ve been reading about the Bartle Test. It came up in conversation when somebody asked about player motivations. Turns out people have been asking similar questions for years, and after much discussion on the bulletin board of a UK “Multi-User Dungeon” Richard Bartle came up with a 1996 paper, outlining four gamer types. A few years later, Erwin Andreasen and Brandon Downey came up with a web based test which players could take. So I took it. Continue reading →