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Next CLLEAR seminar: Grammatical innovations in Multicultural London English

The next Centre for Linguistics, Language Education and Acquisition Research (CLLEAR) seminar will take place on Wednesday 24th October 2018 at 4pm in Lecture Theatre C, Building 65, Avenue Campus. The talk is entitled “Grammatical innovations in Multicultural London English” and will be delivered by David Thomas Hall from Quuen Mary, University of London. Continue reading →

CGE Research Seminar on Wednesday 17th October: ‘Attitudes’ and English as a Lingua Franca

The first Centre for Global Englishes (CGE) seminar of the academic year will take place on Wednesday 17th October 2018 from 5:00pm in Lecture Theatre C (room 1175), Building 65, Avenue Campus. The seminar will be presented by Mariko Baird from International Baccalaureate and Rob Baird from the University of Southampton and is entitled “‘Attitudes’ and English as a Lingua Franca”. Continue reading →

Italy through its films – launch event tonight!

You are cordially invited to the launch of Italy through its Films on Monday 8th October 2018, Avenue Campus, Lecture Theatre B, 6pm to 7pm for an overview of the screening programme and an introduction to how to understand film as art and as a creative glimpse into the society it comes from. All welcome, book your free ticket via Eventbrite! Please see below the list of films in our programme and also more details about each film. Continue reading →

Confucius Institute Open Day 2018

On Wednesday 10th October the Confucius Institute is holding an open day in the Hartley Suite at Highfield Campus. The event will run from 5pm-7pm and with include Chinese music, cultural workshops and refreshments. There will be a jumble sale at SUSU selling Chinese-style accessories. This event is free – just turn up on the day! There is more information on the downloadable event poster. Continue reading →

Mobile devices in heritage, why not?

Ages ago I surveyed people about mobile gaming and heritage. The results were not encouraging for my thesis, because interest in mobile gaming seemed low. Just under 200 people completed the survey, and most of them had at least heard of Minecraft (just 5% had not). But when asked about the most popular location-based game at the time, Ingress, the vast majority, 178 people (81.3%) hadn’t even heard of it. Since then of course Pokemon Go happened. Continue reading →