# Games, Page 2

## From Roman Portus to Medieval Bodiam – virtually

Today I had a meeting with brothers Joe and Ken Rigby. We met in a faux-medieval world, of the sort familiar to players of Skyrim, World of Warcraft and many (many) others. I’d arrived as a woman, so Joe helped me find a more masculine avatar, then a quick tutorial in walking, running, flying with a rocket-pack, and we were off exploring. Continue reading →

## Changing direction?

I’ve been doing a lot of thinking around my participation in the Portus MOOC a few weeks back. This post is an attempt to get my thoughts in order, so I apologise in advance for any disjointedness. First of all, let me edit in some thoughts on locatative gaming, prompted by a Guardian article on social gaming I read today while I should have been bashing this post into shape. Continue reading →

## Exploring with Ingress

Ingress finally arrived on iOS. Having heard the news from one of my gaming chums on G+ I downloaded it. But then I had to go to work, so I’ve not had much time to play until this morning. The good news is that my work takes me to lots of Portals, the bad news is that it is work, and I can’t spend time around those portals playing Ingress. If you’ve not heard of Ingress you aren’t alone. Continue reading →

## More maths

Last time I finished with this matrix of scatter-plots, ordered by the magnitude of correlation. But what does it actually mean? Lets take a step back, and look at those derived variables. I ask R to describe the table of variables that I created previously, which include the notional ludic.interest variable and the Hard, Serious, Easy and People fun preference variables. Continue reading →

## Gamer data: Fun preferences

After last week’s hair-pulling day of frustration, I’ve made I bit more progress. The survey contained seventeen questions which were based on the theory of four types of fun, set out by Nicole Lazzaro. These were 101 point  Likert scales, wherein the participant indicated their agreement with a statement, using a slider with no scale and the slider “handle” position set randomly, to reduce systematic bias. Continue reading →

## Another look at my gamer data

Click to view slideshow. I’m still wrestling with R and wishing I was a natural (or maybe just a more experienced) coder. Everything takes so long to work out and to actually do. Last time I shared the results, I was just looking at the top-line data that iSurvey shares. This time I’ve downloaded the data and sucked it into R, the command line based stats language. I start off looking at the basics. Continue reading →

## Another Conspiratorial meeting

On the sixth day of March, in the town of Eastleigh, I met with a group of potential conspirators… Not really, but I did run a focus group to inform the development of the nacsent “Conspiracy 600″ project (or whatever it ends up being called). So what did I learn? First of all, don’t rely on the SoundNote app. It crashed half-way through my focus group, and I’ve lost the recording of the first half of the session. Luckily I took notes. Continue reading →

## SPECIAL NOTICE: Please complete my survey!

I’m doing a little research into how people play games, which has suddenly become quite urgent, please help by completing my survey, and sharing the link with any other gamers you know: Click here to take the survey ... Continue reading →

## Location gaming

We had a great meeting yesterday for our funding application, though everyone has so many great ideas that the biggest challenge is going to be scoping those ideas into something achievable. Barring a couple of extra questions, everybody seems reasonably happy with the survey I drafted, so all we’re waiting for now is the green light from ERGO, the university’s ethics monitoring system. Continue reading →