This post will detail the basic components and architecture of the planned system. Web as a platform LeapIn.it is aimed primarily at mobile devices. A major issue with developing for mobiles is the proliferation of mobile devices – to reach 90% of active mobile users, more that 330 devices must be considered. The differences between these devices include screen-size, inputs, programming language… Read more →
The class diagram below illustrates the data structures which will be used on the client and server. These models will be made available over REST, which is discussed here. The Enhanced Entity Relationship diagram below shows the schema of the database. The tables and relationships between the tables are illustrated.
In designing our social network, we will consider how we intend to facilitate communication between individuals. One important consideration is: who will be communicating to who? This post will identify who people will interact with and why. One way we can study this is by considering the models of homophily and heterophily. Rogers and Bhowmik (1958) discuss the concepts of… Read more →
The name of our social network is LeapIn.it. There are several motivations behind this name: It describes our social network. Our social network allows people to go to virtual rooms to discuss real life things. Using a smartphone camera, a person can scan something they’re interested and “leap in it” to interact with others about it. It’s a short and… Read more →
The following slideshow shows our current mockups for the LeapIn.it mobile app. [portfolio_slideshow size=large] Editor’s note: revised mockups can be found here.
Mobile devices are becoming increasingly pervasive and, with high speed internet becoming more common in these devices, there is greater opportunity for rich media consumption in pervasive contexts. For these reasons, we have chosen to focus our social network on mobile devices. Pervasiveness The introduction of mobile devices has bought about a “post-pc” era of innovation. Smartphones, for example, are… Read more →
The minutes for meetings during the planning stage are available to download below: General Meeting – 13thFeb14 General Meeting – 20thFeb14 Core Meeting – 3rdMar14 General Meeting – 6thMar14 Core Meeting – 10thMar14 General Meeting – 13thMar14
This post will outline the planned schedule for the project. Using a Gantt chart, we have planned when particular parts of the project should begin and be completed by. The Gantt chart is shown below. We will post an update on progress, which will include a revised Gantt chart, at a later date.
In the last post, we explained that we were making a major change to our idea, from gaming, to a virtual world social network. The virtual world would encourage people of similar interests, who may not know each other, to socialise. This post will offer a brief proposal of how this will work. Entering the virtual world The innovative aspect… Read more →
During the last few weeks, Team Orion have been pursuing the idea of a gaming social network. However, our analysis of existing social networks has revealed a large number of gaming social networks already available. The core team had a discussion today about the viability of GameX within this niche, and have decided that it has little unique experience to offer… Read more →