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Essay/blog week 4 – Alex Low

Week 4 – The History of Indie

 

Explain and showcase examples of key concepts of the indie game concept?

The key concepts of an indie game is the unique advantages it provides, by having more creative control and can produce new methods or non mainstream games, compared to the publisher back industry. As a result of this, indie games are able to produce more innovation and step over the normal boundary of the video game industry.

 

When making an indie game, the industry can be quite competitive. It is key to make sure that your game idea is original and innovative, something that the games industry has never made before. An example of this would be a that demonstrates the term ‘avant garde’.

 

Discuss an application/ example of the indie game concept outside of what we consider the traditional video games industry?

One example of this would be a game called Cuphead, a run and gun indie video game. Heavily inspired by the rubber hose animation which was the first animation style brought into the animation industry and based on cartoons of the 1930’s, it follows a different concept of animation compared to a normal mainstream game. The developers started by drawing the characters by hand and then using water colours for the background which is different  compared to more traditional techniques that the industry uses.

Essay/blog week 3 – Alex Low

Week 3 – Skill stamina and luck

Select one example to outline the key concepts of the interactive narrative genre?

One example would be an e-learning (Electronic educational learning) strategy. As the interactive narrative is popular in the gaming world, it can be used as a digital learning experience that uses storytelling to structure learning. The purpose of this is to place the learner in a digital environment, so that the learner can decide on the outcome of the story.   

Does the interactive narrative still have a role to play in video games today. Give exemplary examples?

An interactive story can always be told through a game because they have vast amounts of technological aspects in them, such as a game engine which shows interaction between two characters in a game. A story can be told through sound of one character talking to another and describing a journey. An example of this would be The Walking Dead, made by Telltale games which is a story driven game based on its narrative rather than gameplay and other aspects.

 

Another example would be The Last of Us, which is a shooter game which features a fair amount of zombie killing, but its main focus is the tender bond between both the protagonists of the game.

 

Essay/blog week 2 – Alex Low

Week 2 – Design and Games 101

 

What does the term avant garde mean?

The term avant garde is expressed as introducing unusual, yet new ideas to the music, art and other industries. It pushes the boundaries of what is accepted which promotes what more can be expected from an idea. The first recorded use of ‘avant garde’ was through ‘The artist, the scientist and the industrialist’ pointing out that the power of art is the most immediate and fastest way to reform social, political and economic standards.

 

The idea of avant garde refers usually to artists, writers, composers and thinkers whose work is disagreed with compared to mainstream cultural values and expresses an edge to society.

 

Is it truly possible to be ‘avant garde’? And if so provide game examples.

Dumpy: going elephants is VR game (virtual reality) which is a game that holds realistic a interaction with reality rather than using a controller to interact with the environment the character is in. This pushes the boundaries from what is expected from a simple video game.

 

Limbo is a 2D puzzle – platform game which has a very dark and dystopian theme to it, as a young boy makes his through a dark forest trying to find his missing sister. The art style is very dull yet very moving. Most of the characters and assets in the game don’t have much detail and are just silhouettes yet the figures of the characters in it can look quite disturbing. The game expresses a dark art style which allows other games to communicate on another level.

 

 

 

 

  

Tas 11/12-Summary

In the research and communication skills module I found that the subjects we covered has really helped me to understand more of how to research properly when researching for inspiration ,for my future projects. I really enjoyed each lecture and then doing each task to put the lecture in to practise.

The subjects that where covered in the RCS I felt helped me understand why it’s important to reference the influences in your work. The first 2 lectures were on online resources and academic integrity. The lectures focused on Harvard referencing and the topic of plagiarism. We were shown step by step of how to reference books, newspapers and websites, I found this most helpful as it’s not something that I’ve been shown before, when it’s really important to do this in your work. When I went to do both tasks, I found that I really enjoyed visiting the library; I was able to become familiar with how to use it to help me when researching. I struggled with writing the essays as I normally do but as we were giving plenty of time to complete them I could do them bit-by-bit.

Tasks 5/6 looked at looking at how other artists have used, books, other designers, collections, movies and nature to influence their collections, I chose to look at alexander McQueen’s Plato’s Atlantis, I found this task really interesting, to pull apart how a high fashion designer was influenced. I created a mood board of 10 different things that he was inspired by when creating the collection. I found this helped me to look at different sources for inspiration when looking at my projects.
In task 7/8 we were given the choice of two texts in two different books, I chose ‘taste, Fashion and he French Fashion Magazine’ by Sanda miller. The chapter discusses the ways in which the authors used the magazines as a platform in order to make fashion as a whole equal to the other arts. They also discussed the ways in which people critique differently due to our own tastes. I found this task the hardest as I found it really hard to understand the text, once I eventually picked apart each page I was able to gain a brief understanding in order to write about it.

Task 9/10 was on the ethics around adverts, this is a topic I really enjoy looking at, as it’s a big problem within the industry and something I’ve written about before. In the lecture, we discussed and debated the issues this topic brings, I liked how everyone was able to discuss this together, I found this helped me to write about different points when it came to analysing the image we had to choose.
When it came to the task we had the choice of 2 controversial adverts one by American apparel and the other by Duncan Quinn both are adverts for male or female clothing, both brands using alarming images in order to sell their products. I chose Duncan Quinn’s advert for men’s suits, this particular advert I found extremely alarming especially in todays society. As discussed in the lecture the advert gave off many negative messages to its audience, such as women should be subservient for men. I found this topic most interesting, as everyone was able to discuss the different problems around the ethics in the fashion industry.
Overall, over really enjoyed these lectures and what I’ve learnt from them, I feel I will take the things I’ve learnt in this module for future reference.

Task 9: Choose a work of contemporary art and show how a particular aspect of theory might apply to it.

Ai Weiwei, Fountain of Light, 2007                        Tatlin’s construcivist tower design, 1919

The original tower was designed by Vladimir Tatlin in 1919 as a celebration of the formation of the Communist Third International after the Bolshevik Revolution of 1917. Designed as part of the Constructivist movement it was supposed to be made from steel, iron and glass. These components were significant as they were symbolic of power, hope and modernity. It was going to be over 400m high, taller than the Eiffel tower, but never actually got constructed due to a lack of materials. Ai Weiwei transformed Tatlin’s monumental constructivist design into an 8 meter tall chandelier. Lit with 800 lightbulbs, it was shown at the Tate Liverpool, floating in the Albert Dock. It was a site specific work, designed specifically for Liverpool. This was particularly relevant due to Tatlin’s tower’s links with industrialisation which played such a big part in shaping modern Europe, especially Liverpool.

Their manifesto states that a constructivist object is ‘simply a product of an industrial order like a car, an aeroplane and such like.’ The fact it has been turned into this decorative chandelier made of crystal completely undermines the original constructivist ideals of powerful, strong utopian design. However I don’t think that Ai Weiwei is mocking Tatlin’s ideals by transforming his tower into a chandelier. Ai’s tower can definitely be seen as a tribute to Tatlin’s tower which was never realised.

 

The National. (2017). Louvre Abu Dhabi: the long-awaited first look inside. [online] Available at: https://www.thenational.ae/arts-culture/louvre-abu-dhabi-the-long-awaited-first-look-inside-1.673668 [Accessed 7 Dec. 2017].

Royalacademy.org.uk. (2017). Ai Weiwei: 13 works to know | Blog | Royal Academy of Arts. [online] Available at: https://www.royalacademy.org.uk/article/ai-weiwei-13-works-to-know [Accessed 7 Dec. 2017].

Tate.org.uk. (2017). Cite a Website – Cite This For Me. [online] Available at: http://www.tate.org.uk/download/file/fid/6611 [Accessed 7 Dec. 2017].

Ft.com. (2017). Auditions for the role of China’s Picasso. [online] Available at: https://www.ft.com/content/b31bc7f6-e910-11db-a162-000b5df10621 [Accessed 7 Dec. 2017].

www.wikiart.org. (2017). Monument to the Third International, 1919 – 1920 – Vladimir Tatlin. [online] Available at: https://www.wikiart.org/en/vladimir-tatlin/monument-to-the-third-international-1920 [Accessed 7 Dec. 2017].

Mundy, J. (2017). Lost Art: Vladimir Tatlin. [online] Tate.org.uk. Available at: http://www.tate.org.uk/context-comment/articles/lost-art-vladimir-tatlin [Accessed 7 Dec. 2017].

The Art Story. (2017). Constructivism Movement, Artists and Major Works. [online] Available at: http://www.theartstory.org/movement-constructivism-artworks.htm [Accessed 7 Dec. 2017].

Anneberk.nl. (2017). Ai Weiwei – Anne Berk. [online] Available at: http://anneberk.nl/articles-english/ai-weiwei/ [Accessed 7 Dec. 2017].

Tate. (2017). The Real Thing: Ai Weiwei: born 1957 | Tate. [online] Available at: http://www.tate.org.uk/whats-on/tate-liverpool/exhibition/real-thing-contemporary-art-china/real-thing-exhibition-guide-11 [Accessed 7 Dec. 2017].

Question pair 3

Choose one of the indie designers / developers and outline why their work, and approach is of interest to you?

An indie developer which interests me is TheGameCompany which was founded in 2006. This indie developer has developed games like Cloud and Journey which both try to capture the feeling of smallness and anonymity using gameplay and art style. For example, Journey uses a very aesthetic art style which consists of geometric shapes and a color palate which is very mellow and calm to look at visually. This art style interests me because rather than focusing on amazing visuals and fast paced gameplay it tries to capture a feeling by using both visuals and gameplay in harmony to create an atmosphere that the user can be immersed in and feel the urge to invest time into day after day. Cloud a game developed before journey and was used by TheGameCompany to test how gamers would feel about a simplistic game which focuses on trying to make the user emotionally invested in the story and game. Cloud was a game based on one of the developer’s childhood who was hospitalized very often due to being asthmatic, when in this state he would dream a lot about flying around in his mind. This then spawned the game Cloud. This attention to detail in an indie game creates empathy, so the user can connect and feel what it was like to be in the mind of person going through hardship and this exactly what interests me about this developer they focus on creating a connection through the game by adding layers of depth which in turn add more meaning then indie games which solely focus on following a puzzle solving game style, where the player will just solve puzzles and carry on to the next one.

Sources and references

https://en.wikipedia.org/wiki/Journey_(2012_video_game)

https://en.wikipedia.org/wiki/Cloud_(video_game)

https://en.wikipedia.org/wiki/Thatgamecompany

What do you think could be the most exciting indie projects that are in development?

 One of the most exciting indie projects I am looking forward to is Budget Cuts this an indie game which uses VR to allow the user to play the game. Budget cuts is a game based around the player being a spy and infiltrating set locations he or she must go through the map killing robots by using weapons like guns and knives to eliminate targets but being a spy, you are also required to cover up your kills by hiding the bodies this use of stealth mechanic totally immerses the player. The player can also peak around corners and hide in vents if needed. This is one of the best VR games out there so far and has been in development for around 3 years and should be released early 2018. When I played the demo, it was like entering a new world and felt totally connected as the graphics and gameplay had great synergy to immerse me in the gameplay. Budget cuts has a vast array of mechanics such as a use of a portal gun which throws a ball in a chosen direction and then allows the player to scan the room for enemies before blinking into the room, I love the use of stealth mechanics incorporated with VR.

 

 

Sources and references

https://futureofstorytelling.org/project/budget-cuts

https://www.youtube.com/watch?v=zpgn8U5Ug8M

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Task 9/10-Ethics

Duncan quinn
The advert by Duncan Quinn which is supposedly advertising men’s suits, Described as ‘Savile Row meets Rock ‘n Roll’, by buzz feed. The advert shows a young female helplessly stretched out on top of what looks like the bonnet of a car. She lays at the foot of a well-dressed business man whom you can clearly see the face of as he looks directly into the camera. The high camera angle shows off the female’s body, as she’s lead in skimpy lace underwear with just her upper body on show. Her body looks as if she is asleep or lifeless making her look helpless and vulnerable. Her neck is tilted back whilst willingly allowing a stick like object held by the man to be clawed at her neck, this suggests she’s submissive, showing the male as a dominant figure over the woman, the fact that her face is also not shown dehumanises her.

The use of a half-naked woman draws in the male gaze as men would be drawn to the image, as they would naturally be attracted to the female body. The advert could also be seen to attract men in a negative way. The messages that the advert gives off to its male audience that this is what their suits could do for them, making women fall to their feet, and not just purchase the suits.  “we do “a great disservice” to boys in how we raise them, putting them in the “hard cage” of masculinity; and that we do “a greater disservice” to girls.” Tedx Talk, ‘we should all be feminists’ by Chimamanda Ngozi Adichie, she states that the way men are portrayed in today’s culture is allowing certain behaviours.
The advert could also suggest that women are made to serve men. The way that she is willingly laying on the bonnet of the car shows to male and female audience that women should be submissive and they are only there for men to use for sex or to for fill a need. By sending this message it allows men to think it’s okay to treat women in this way. The way the model is made to look vulnerable, by her lack of clothing and her face not shown in the shot it could suggest to the viewer the idea of rape and abuse towards women, making this look okay, suggesting to young women that they should allow men to treat them this way.
The use of a car which holds connotations of masculinity reinforces the masculine control the man has over the female in the shot.

Overall, the advert by Quinn sends negative messages to its reader, supporting this message is an issue with in the fashion industry as it targets such wide audiences.

Bibliography
Tedx Talk, ‘we should all be feminists’, Chimamanda Ngozi Adichie, 2013

Buzzfeed Staff, Buzzfeed (2012) The Five Most Sexist/Misogynistic Print Ads From The Last Five Years. Available from: https://www.buzzfeed.com/copyranter/the-five-most-sexistmisogynistic-print-ads-from-t?utm_term=.pu5EMnGYjj#.qroBE1rlZZ Acsessed: 30th November

Indie

> A) Why could you say that the “Indie” game scene is not a new thing and explain, give examples ?

The ‘Indie’ scene has been around since before I was born (over 20 years ago) but the scene has come back into the light with indie development teams making and producing games that challenge triple A companies. However, the indie scene actually started somewhere in the late 70’s/early 80’s with the Commodore 64 and ZX Spectrum. Creators would write their code for a game on either of the devices then that code could be shared or published into magazines such as ‘COMPUTE!’ where anyone could take that code, spend a tedious amount of time typing it in to their own device before being able to play the game that another game enthusiast like that had created. In a sense, this was the first wave of indie, with average people creating their own games for anyone to use and play without the control of gaming companies, leaving them free to make whatever they wanted.

The second wave of indie came in around the late 1990’s and early 2000’s with websites such as Newgrounds (1995), Kongregate (2006), Miniclip (2001) and Andkon Arcade (2006) which hosted thousands of free games created by people who just wanted to make something of their own and share it with the world. During the time of the second wave new Flash games were continuously being made and played and there was little to no way in which bigger gaming companies could compete with the mass of small time creators as all their content was free for anyone who wanted it. So it is fair to say that the indie scene is nothing new and in fact, we’re in roughly the third or fourth wave of indie.

> B) Has the term indie become meaningless ?

Where I believe that the term ‘indie’ has not become meaningless, I do think that its definition has somewhat changed over the years as well as the content under the term. By that I mean that indie is still something done on a somewhat small budget (comparative to AAA companies) but now indie games are not restricted to parts of the internet, Flash based games and have a much wider audience. Indie games can now compete with the big-name gaming companies and sometimes surpass them which is a stark contrast to how things were before.

For some indie games and their respective development teams, the category doesn’t quite fit as the quality of the content far outdoes what the common consensus is for what an indie game should be. An example would be Red Barrels Studios who are the people responsible for the Outlast games, two games and a DLC which look up to industry standard. With just 17 people on the team (as a of 2017), Red Barrels are creating content that is so well produced that it doesn’t feel like an indie game anymore. As well as that, the games were ported from PC to Xbox and PlayStation, again something that indie creators would never get before.

True though, these cases of what I can only describe as ‘AAA Indie’ are uncommon considering the ratio of AAA Indie to Indie is relatively small, it still does beg the question of how relevant the term indie is. In many cases, the term still is relevant but there is a rising need for a new term for these bigger games.

 

Anderson, N. (2012) First encounter: COMPUTE! magazine and its glorious, tedious type-in code. arstechnica [online] Available at: https://arstechnica.com/staff/2012/12/first-encounter-compute-magazine-and-its-glorious-tedious-type-in-code/ [Accessed 2 December 2017]
Co, A. (2017) Now Loading…Why Do Some People Not Consider Indie Games “Real” Games?. [online] Available at: http://www.playstationlifestyle.net/2017/05/24/now-loading-indie-games-vs-aaa-why-do-some-people-dont-like-indie-games/#/slide/1 [Accessed 2 December 2017]
CircleToonsHD (2017) Indie Games VS AAA Games

Available at https://www.youtube.com/watch?v=wGiKS4KD_38 [Accessed 2 December 2017]

Task 9 // Philosophy and Theory and Politics

For this task I chose to look at is Anselm Kiefer’s piece called Deutschlands Geisteshelden (German Spiritual Heroes), created in 1973. The large monumental painting caused controversy and was met with widely conflicting opinions. His work often deals with themes related to German History and national identity, including the Holocaust. As he was expressing about something that huge happened in the German History which was the holocaust. It had created a lot of controversy at the time as it was post-war and it was a taboo subject matter. The painting depicts an empty wooden room reminiscent of medieval architecture with tapers burning at intervals along the wall. The emptiness creates an unsettling feeling to the viewers. Many audience saw it differently as of the title creating confusion. The theory I noticed through his work is how he wanted to emote his feeling and opinions based on the catastrophic events that occurred at the time. He was one of the few artists to talk about the issue through his work, creating a legacy of the nation’s brutality.

Task 7/8- Reflective Writing

Taste, Fashion and The French Fashion Magazine

For task 7/8 we had the choice of reading 2 different texts out 2 books, I chose to look at the first text from ‘Taste, Fashion and The French Fashion Magazine’ by Sander Miller it explains the rise and struggles of the first few fashion and lifestyle magazines published in and around Europe in the 16 and 17 hundred’s, during the enlightenment in late 17th centaury and the French revolution in 1789. The authors and publishers, such as Jean Donneau de Vise, Fredrish Melchior von Grimm, Henri Bidou and many more created and published many magazines around England and parts of europe, in which they wanted to explore or showcase the different trends and fashions but also the work of other designers like, interiors. By doing this they wanted to create a window for the fashion world to bring fashion designers to the forefront making their work to be appreciated in the way other artists such as painters and musicians do.

The magazines where used as a platform to make fashion more of a common interest, influencing women on the finest clothes and creating fashions and trends. In the book ‘Adorned In Dreams’ by Elizabeth Wilson, she states “The mass production of fashionable styles- itself highly contradictory, links the politics of fashion to fashion as art. It is connected both to the evolution of styles that circulate in ‘high’ and avant garde art; and to popular culture and taste”. From reading the first chapter, in ‘Taste, Fashion and The French Fashion Magazine’ by Sanda Miller. The text mainly discussed the ideas of taste and how this can alter or effect how we critique objects or work and how other people critique different things differently because they have a different taste, but it also making a valid critique. For example, Immanuel Kant states from the text ‘Taste, Fashion and The French Fashion Magazine’, “our subjective experience… ‘Beauty is in the eyes of the beholder’- affirms that there is no common denominator in our likes and dislikes”. This back’s up the idea of people having different concepts of ‘taste’, meaning no critique can be wrong. I found when reading this I thought It was a good concept as I may like a certain style of paintings and appreciate them where as others may have a different style to me therefore could disagree with my liking of certain works of art.

Bibliography
Barlett, Cole & Rocamora (e.d) 2013, Fashion Media: Past and Present, London: Bloomsbury

Wilson, E, (2003) Adorned In Dreams. United Kingdom: I.B Taurus & CO Ltd.
https://books.google.co.uk/books?id=Je49xdoIajwC&printsec=frontcover&dq=adorned+in+dreams&hl=en&sa=X&ved=0ahUKEwiD7rCLhfbXAhUhJsAKHaDrCBQQ6wEIKjAA#v=onepage&q&f=false