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Archaeological science and computing, Page 2

Papyrus RTI case study

The Derveni tombs discovered in 1962 close to Thessaloniki in North Greece are considered one of the most significant archaeological sites in northern Greece because of their numerous rich grave offerings and their important location in the ancient Mygdonian city of Lete, on the pass of Via Egnatia. The cemetery comprises seven graves, and according to the excavation publication dates to 320–290 BC. Continue reading →

Imaging Event/Hackathon

Few days to go to Rode Imaging Event where ACRG will be represent on power of three: Graeme Earl, James Miles and me. List of presenters at the seminar and workshop day include specialist with different expertise: multispectral imaging, 3D data acquisition and processing and theoretical approach. Hackathon weekend is supported by Garage48, people specialised in hackathons and helping start-ups. Continue reading →

Scanning the Folkton Drums

Scanning the Folkton Drums I am currently working on a project looking at the art of portable Neolithic artefacts from Britain and Ireland. One of the remarkable findings so far is the degree to which markings on these artefacts have been erased and reworked. This is especially true of chalk artefacts. These processes of reworking provide important information about craft techniques, and the significance of art and imagery in this period of prehistory. Continue reading →

Modelling Complexity

A Fractal Flame Complexity has become a new paradigm in the hard sciences in the 90s and since then it has been slowly dripping into the social sciences and humanities. It works on the premises that many systems are complex in structure, i.e. their numerous individual parts interact with each other in a non-linear way producing phenomena which cannot be easily predicted solely on the basis of their characteristics. Continue reading →

Burying the Digital

Clay tablet (wikipedia) I am at Museums and the Web this week in Baltimore. I was sat next to @trinkermedia and we were talking enthusiastically about  the physical, tangible and the interactive digital (as usual). Over the last few years we have been digitising very large collections of cuneiform tablets and are mid way through developing an open source Reflectance Transformation Imaging web renderer that will allow interaction with these on mobile devices and desktops. Continue reading →