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The Microsoft HoloLens: Tips, Tricks and First Impressions

Initial Impressions This week I was lucky enough to get my grubby mitts on a Microsoft HoloLens, if you haven't seen one of these cool pieces of kit from the guys and girls at Microsoft then here is a brief description: "Microsoft HoloLens is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. Continue reading →

ecoffee @ SGH

(Scott Border @ SGH, 2017)   May's e-coffee@SGH was all about making videos and had one of the best turnouts with attendees getting excited to see Dr Scott Border from Anatomy within Medicine discussing his journey creating podcasts and videos for the vastly popular YouTube channel Soton Brain Hub. Continue reading →

Gamtopia – An Introductory Narrative

I try to write, in fact I've written quite a lot of stories from fantasy adventures and sci-fi, well, I say written, I've started many stories but never actually finished them. I feel my writing style also leaves a lot to be desired, but I decided to give it a go once more. This time I would be using gamification and narrative to explain the basic elements used in gamified design. I know it's a little bit meta but I think it works. I used an online program called rpgplayground.com. Continue reading →

Self-led Storylines and the User Journey

As soon as REMIX Play finished I ran home and dug out Dungeons & Dragons as well as a collection of Fighting Fantasy books. After an evening of killing ogres and saving peasants I decided to sit down and break down just what was happening during our play session and how we could perhaps use this in Higher Education activities. The first thing that immediately came to mind was Andrezej Marczewski's EEEE User journey. Continue reading →

Stimulating Simulations – Markstrat

Simulations have been around for a long time from physical first-aid simulations to in-depth technologically advanced flight simulations involving massive VR screens and full cockpit experience. There are many positive aspects for using simulations in education, simulations are often a lot cheaper to run rather than doing real life exercises, for example it's cheaper to run a flight simulation than buy, and risk losing, a plane. Continue reading →

REMIX Play 2017

I'd met Ian Livingstone, co-founder and creator of Dungeons & Dragons, Warhammer and Fighting Fantasy to name a few achievements, many years ago at the Warhammer HQ when a friend of the family had been working for them. I admit that it was a bit of a nerdy day for me when I went to the recent instalment of REMIX Play Conference by the Disruptive Media Learning Lab. I got to meet a number of personal heroes and get some nice pictures with the DMLL team. Continue reading →

“Escape” the monotony of boring activities

Escape rooms in education Their eyes flick to the clock. 5 minutes left till the end of the lesson! These students are not hoping for time to finish, but completely the opposite, they wish there was more time. This is due to the implementation of the escape room phenomenon. Many people reading this will have heard of the popular escape rooms that follows a similar structure to Crystal Maze from the 90's. Continue reading →

Learn to play, play to learn

Gamification is a word that has been thrown around with a lot of interest but very little action. Small pockets of innovators have produce astonishing pieces of work in various faculties across the university. As the new Learning Designer here at ILIaD I have a vision to bring together those innovators in Gamification and spread the word on what is capable with this learning design. (www.linkedin.com/pulse, 2016) It's estimated that 18. Continue reading →