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Now Play This

Last week, I went to Somerset House for Now Play This, a three day event of experimental games. The Guardian beat me to a write up (curse you, full time journalists!) so read that, and think of this short post as an addendum. I took my boy (aged 12) with me and our favourite game is also the top of the Guardian’s list. Dead Pixel (above) is a simple, snake-like arcade game with up to nine players, co-operating in teams of three. Continue reading →

Mobile Location Analytics in a Heritage Site

Just a quick post today. Last week some colleagues and I visited Kensington Palace, to see the latest Princess Diana exhibition. We were on the look out for new display and interpretation techniques, and one of my colleagues proved an excellent guide because she had prepared the mounts for many of the dresses, when she had worked at Historic Royal Palaces (HRP). But the thing that grabbed my attention was this: I’ve drawn on it so you can see the important bit. Continue reading →

Ethics approval – a word to the wise

I’m doing my ERGO application today. That’s the University’s Ethics risk and approval system, and they’ve worked hard to make it as simple as possible, but it does take time. And so its time to pass on a useful tip to those starting out on their PhD studies. This is the third approval I will have got (and I’m pretty sure to get it, its low risk ethics-wise), during my time here. Continue reading →

On Sirmione, jewel of peninsulars

Sirmio, jewel of islands, jewel of peninsulas, jewel of whatever is set in the bright waters or the great sea, or either ocean, with what joy, what pleasure I gaze at you, scarcely believing myself free of Thynia and the Bithynian fields, seeing you in safety. O what freedom from care is more joyful than when the mind lays down its burden, and weary, back home from foreign toil, we rest in the bed we longed for? This one moment’s worth all the labour. Continue reading →

PGRAS Southampton – Day 2 (there is no Day 1)

On Thursday, I attended the second day of the Archaeology department’s Postgraduate  symposium, at which every PhD student is expected to deliver an annual presentation on their research. Part timers like me are required to only present every other year, so this time I was an audience member only, and Chair for one session. I hadn’t managed to go to the first day, because I was at work. Here are some selected personal highlights of the day. Continue reading →

Low Friction Augmented Reality

Matthew Tyler-Jones:So I read this the day after attending our PostGrad conference, wherein PhD candidates must present their work annually (or for part-timers like me, every other year). While I was there I said to a colleague “I wonder if I could make my presentation a location aware game next year?” and here’s how to do it. :) Originally posted on Electric Archaeology: But my arms get tired. Maybe you’ve thought, ‘Augmented reality – meh’. Continue reading →